You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
Shoulder tackle or headbutt, whatever it's supposed to be. I see on other topics where people say it can be sidewalked/sidestepped, but I haven't had any luck with this. Most recently, I used King to double side step to side step-slide (for the chain throw starter) and still got nailed twice in a row. (u~b u~b, u, 2+4).
What does it take? I was damn near behind them and still got flattened. Any tips?
Luck has nothing to do with it. I sidestep the running charge all the time. If you get tackled by it, you're simply slow. This game is designed so that you have enough time to sidestep a charging tackle from the distance your opponent is begins the charge.
How do you set the com to do that in practice mode? It's not in anyone's move list since it's generic.
"Luck" is a figure of speech, genius.
You can't block it- check the name.
Trying to interrupt it gets you plastered.
I know that you can avoid by a last-second tag but I don't always want to have my partner come in due to wasting rage, etc. You can also avoid with a high-flying move. I want to know how to dodge it on the ground without tagging. Sometimes it has strategic advantage, sometimes I'm just playing solo.
It tracks if you sidewalk/sidestep immediately. Paying attention? I had time for multiple stair-steps and a SS 2+4 King side-slide before getting nailed so it's not "deer in headlights." Clearly there's some timing involved.
Please don't post if you don't know what you're talking about.