pirateof7sea posted...but for my stat, 1 dex = 5atk. maybe counted +30% atk inside. and it is a sure thing to get 5atk per dex for me after maximized +30% atk.

My bad, I forgot about that passive. Well, now that you mention it, let's factor it in.

Factoring in Forged Edge:

The DEX-44 one has ATK +7103

And DEX-35 would have ATK +5647

Thanks for making the benefit of adding DEX stones, even +3x ones, seem all that much better and thus strengthening our side of the argument. ;) In exchange, I'll point out that there are titles that boost CRIT/EVA by 10%, but they still lose to the legendary workhorse at level 99, so.......

pirateof7sea posted...to be honest, i played v1.0.1 with iapfree, i bought the box that gives epic class equipment, the chance of getting 4x+ sheath stone are like 1-2/100 combines. and usually get around 35 dex

Usually around 35 DEX? That's fine and dandy. Look up to the DEX-35 stats listed at the end of the first post I've made in this thread, that's the effect of stacking DEX stones that average out to be +35 dex ones across the board.

pirateof7sea posted...and getting 28%dex for fairy skill are freaking hard.

Moot point. I didn't factor any fairy stones into the calculations of these, whether they be max dex/con/crit/eva skill stones.

pirateof7sea posted...surviving/killing rate should be higher with 3x crit rate/dmg/hit in comparison to 3x dex (if what squarepig said are true about eva and crit eva statements)

then eva sheathe stone can be replaced with dex.

Dex, Crit, C.Dmg, Hit? Alright, fair enough. Taking the previous simulation of relatively even distribution from the substat stone stacking, that frees up 11 slots for DEX. We'll work with +35 for dex, assuming the dex stones sheathed average out that way somehow.

DEX +442 [Legendary Workhorse, Dark Shadow, Forged Edge]...

ATK +2298

DEF +265

HIT +53.04

CRI +70.72

EVA +92.82

C.EVA +70.72

That's sixteen slots left. In some attempt to optimize things, let's opt for 2 HIT stones, 6 CRIT stones, and 8 C.Dmg stones, which give:

HIT +64

CRI +192

C.DMG +256

So the total boost for this design would be:

ATK +2298

DEF +265

HIT +117.04

CRI +262.72

EVA +92.82

C.EVA +70.72

C.DMG +256

So, in comparison to the DEX-35 build: The defense is lower, and while a sizable sum of EVA and C.EVA is added here, it's not enough to matter, bringing the two values up to 200 something. C. DMG is brought into the mid-high 200s, not much thanks to the blader's raw stats. The only real shining point would be CRI, which is pushed to 400 (but the difference with DEX-35 is still just 89.56 CRIT).

However, in terms of

*attack*, this build's is roughly 40.7% of the DEX-35 one. But CRITs default to doing double the damage of normal attacks (4596 vs 11294)--that is to say, your raw attack stat is still the basis of your offensive power. C. DMG does not automatically boost damage for every CRIT, and, more importantly, C. DMG is

*not a damage multiplier*. You may get anywhere from a few hundred to another thousand or two in terms of damage, but it won't make up for the inherit disparity in the attack stats.

Rubellite @ Gamevil Forums

Zenonia 4 Item Database :: Materials | Combine Scrolls | Set Bonuses