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I like to have a few different assault people specced for the 2 different "sides" of the assault tree. Offensive on the right, defensive on the left. Defensive assaults can help eat up enemy fire and reaction shots, offensive can be.....offensive :P
edit: got the left and right sides mixed up >_>
Strange women lying in ponds distributing swords is no basis for a system of government.
My main assault has Rapid fire, close quarters and rapid reflexes. She is AMAZING at running in, dodging and double shotgunning whatever in the face. Then if someone else happens to come around the corner, BOOM you still get shot in the face because she's permanently on overwatch.
I also prefer the 1st defensive pick because I can often use her as bait (high cover + 20def + maybe smokebomb) and they still shoot at her all day whilst other pick enemies off.
I find rapid fire infinitely more useful. Assault soldiers have great accuracy anyway, so the accuracy penalty doesn't really hurt much. But considering the massive amounts of health later enemies have, rapid fire is all but required.
Are today's games made for 1 armed, drunken kids with downs-syndrome? - krazy168 The politically correct term is "casual gamer" - wubikens