You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
I've noticed a lot of people are confused about making package files (that's combining a program and all of its resources into one PRG file). Since I've managed to figure it out, I though of making a little tutorial to help out the Petit community.
A twist however, is that I've decided to write a program/tutorial. And not only that, the program will actually perform a sample packaging on your very system!
So without further ado, here is the tutorial QR: http://gbatemp.net/uploads/gallery/album_65/gallery_262855_65_2733.png
Warning: this will change the default font during the program. Don't be alarmed, it goes away when you exit Write Program mode.
Step 3 onward seems to be hard to read, esp. on a 3DS system. Not sure how it reads on an XL system. But the text in this tutorial is kind of small on a regular system.
I was worried about that. Should've trusted my instincts. XD Ok, here's one with a more subtle font that should read fine on the small 3ds blur-vision screen: http://gbatemp.net/uploads/gallery/album_65/gallery_262855_65_28535.png
@jamie I just did it myself in the built-in CHRED app (not quitting my day job :p). Just tap the BF square and it'll show the font sheet. You save it after your done messing around and load it into a program by typing: LOAD "BGF:WHATEVER"
Thank you for such an informative tutorial on packaging and your command examples! I plan on looking into packaging once I'm ready to package all my content for my first program. Your command examples is a lifesaver as I'm learning each command one by one (this is my first time programming).