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I have good news and bad news for everyone. The good news is, I have created a combo that is a true combo into Sir Dan's lvl 1.
Forward Circle>Air Up Circle>Down Square>Level 1
How this works: Forward Circle is the Green Hand, a vital part of Sir Dan's game. Hitting a grounded Foe leads them into a crumple state. Off the crumple, you can then confirm into the super. First, double jump forward and use Up Circle. When you land on the ground, step forward if you're a bit far and do Down Square. If done correctly, the first part of Down Square will hit, and then the drumstick immediately after, which stops their upward momentum, and then the second hit of Down Square connects. At this point, just super, and if you spaced it correctly, you'll kill 100% of the cast, without them having any chance to tech.
The bad news? It starts off of green hand first off, which is an unreliable opener at best due to its low durability, and while it IS possible to confirm while using axe zoning after using green hand, the timing is SUPER SUPER tight and becomes very space dependent, but it is possible. It helps to time the projectile as close to the ground you can to get the land cancel, which makes connecting it easier.
Also, this can be done anywhere on the stage, and even off a full screen hand, Sir Dan can do this confirm if he sees the crumple.
Wow nice combo! Even though it's impractical, it's still a very good addition to a combo video! :D
I experimented a little more, I think you can off an axe back swing as well but its super impractical, and thats saying something in comparison of the first one lol
Sure, no one else wants them Persona xD.
You just gotta think outside the box, one day in training I saw you could combo into lvl one off Up Circle. I spent 2 hours trying to get something that would, but I just couldnt. Then I found out you can insta lvl 1 off the 2nd hit of Down Square, but of course, you'll never hit that just doing it outside of a lucky tech chase. Then I decided to combine the ideas, and thus this was born : )
EDIT: It's impractically practical. What I mean is why the opener is not the most reliable, green hand is still a vital part of Sir Dans game. Plus you can do it a really far ways away and still do the combo, so its more getting it down, then training yourself to respond to a good green hand hit.
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