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I have good news and bad news for everyone. The good news is, I have created a combo that is a true combo into Sir Dan's lvl 1.
Forward Circle>Air Up Circle>Down Square>Level 1
How this works: Forward Circle is the Green Hand, a vital part of Sir Dan's game. Hitting a grounded Foe leads them into a crumple state. Off the crumple, you can then confirm into the super. First, double jump forward and use Up Circle. When you land on the ground, step forward if you're a bit far and do Down Square. If done correctly, the first part of Up Square will hit, and then the drumstick immediately after, which stops their upward momentum, and then the second hit of Down Square connects. At this point, just super, and if you spaced it correctly, you'll kill 100% of the cast, without them having any chance to tech.
The bad news? It starts off of green hand first off, which is an unreliable opener at best due to its low durability, and while it IS possible to confirm while using axe zoning after using green hand, the timing is SUPER SUPER tight and becomes very space dependent, but it is possible. It helps to time the projectile as close to the ground you can to get the land cancel, which makes connecting it easier.
Also, this can be done anywhere on the stage, and even off a full screen hand, Sir Dan can do this confirm if he sees the crumple.
I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills; skills I have acquired over a very long gaming career. Skills that make me a nightmare for gamers like you. If this combo works, that'll be the end of it. I will not look for you, I will not pursue you. But if it doesn't, I will look for your PSN name, I will find it, and I will kill you with his level 3 super.