206 AP Dante Combo

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User Info: xXxSuQingXinxXx

xXxSuQingXinxXx
4 years ago#1
And people said his guns needed an AP buff...

http://www.youtube.com/watch?v=5J6c-06hO6A
PSN: Su-Qing-Xin
I like to play video games.

User Info: xXxSuQingXinxXx

xXxSuQingXinxXx
4 years ago#2
Also, this video explains the aerial whiffs in the above video.

http://www.youtube.com/watch?v=vHNGpc3G_Zs
PSN: Su-Qing-Xin
I like to play video games.

User Info: Myles98

Myles98
4 years ago#3
Does Dante have any hitconfirms?
Noby Noby Boy for PSASBR
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User Info: xXxSuQingXinxXx

xXxSuQingXinxXx
4 years ago#4
Third hit of his square string is the only way to hit confirm into a level 1 super (so far, that is).

I believe Dante can also hit confirm into his level 2 from the first two hits of side square if an empty cancel is involved. I'll have to double check, as I don't often use his level 2.
PSN: Su-Qing-Xin
I like to play video games.

User Info: --crashbfan

--crashbfan
4 years ago#5
Why is Dante allowed to go over 100 AP without a burst???
SACKBOY IS GOD TIER
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User Info: Chronicle_Chaos

Chronicle_Chaos
4 years ago#6
I show the totals of the AP gain in the comments of my video.

The total for it is technically 95 AP before the burst while the final hit in the combo gains 30 AP. Then that last 30 AP hit causes the burst for an additional 30 AP. Add gunshots in between all that because they are considered twitch reactions (don't count towards AP limit).

So 95 (combo) + 30 (final hit) + 30 (AP burst) + 51 (guns) = 206 AP
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