You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
these are just balance issues that were addressed.
Scorestreaks: Death Machine: 3 hit kill range increased. Dragonfire: health increased, gun spread reduced. AGR: ground speed increased, reduced machine gun close range damage. Warthog: reduced missile delay. Lodestar: reduced missile speed and AOE radius. Swarm: drone re-spawn delay increased.
Perks: Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
Equipment: Trophy System: increased range.
SMGs: All + Silencers: reduced range.
Assault Rifles: All: reduced idle sway. M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range. Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread. SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread. SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay. TAR21: increased 3-hit kill range. SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance. FAL OSW + Select Fire: increased recoil. FAL OSW: increased hip spread.
LMGs: All: ADS in and out time reduced.
Shotguns: SRM1216: slightly increased short range damage.
Pistols: Executioner: increased medium range damage.