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Some CoD games will allow you to control enemy spawns by leaving one flag as theirs and not encroaching too far into that area. Assuming this can be done, it is far safer to be up two flags to one, and control the enemy spawns. If you take that third flag, or just push too far into that area, you will cause the enemy to spawn mid which will put you in a terrible position.
What usually happens is your team tries to take C and in turn lose A and B.
In public games I will still try to have my team do this, but they often won't listen and the match is much closer than it should be. Plus, randoms are often idiots. They won't cap C because you told them to, but they are still running around in their spawn...
"We do not stop playing because we get old, we get old because we stop playing." -- George Bernard Shaw
It MW 3 it didn't just flip the spawns. If you had both flags and then took the third one, it would respawn the other team all over the map - usually right at all three flags. I have seen one team go from owning all three flags to owning none in a matter of seconds. It's best to take A and B and leave it at that.
Triple capping is lame as hell. I'd rather 2 cap and poop on the other team for 10min than 3 cap an entire match for 5min.
You're whats wrong with objective games. Why would you want a 10 minute match.when you could win in 5? For more kills right?
When I play objectives I play the objective and for me a 5 minute game over a 10 minute game is better for my score per minute and my satisfaction. Also capturing all points ect awards you greater amounts of bonus xp.
Never go for the far point, EVERY domination game I've played whether it be BF:BC, BF:BC2, BF3, MW2, BO, or MW3, if you get all points in about one minute you will lose 2/3rds of the points. Plus adding to the fact that there is always a killwhore (or 5) on a team means there are less people moving towards the points. Don't want to give yourself too much workload.
If you have A and B, there is no point in capping C. More often than not, if you cap C, the enemy will then spawn erratically and spawn behind you, so they will cap A. Letting them keep C means they stay in that contained area.