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Most people just launch grenades over the first wall they see when they spawn. I even see people do this at the start of games when there not even active yet. Any kills got like this are the cheapest of the cheap and a perk that stops it is fair game in my opinion. I you get a hit marker with your grenade through Flak Jacket then the guy will still be close to death and unless you just randomly though it you should know exactly where the guy is to finish him Off with a bullet
The only argument I need to justify it is when I don't use it, spawn, walk forward 3 steps, and die to a grenade. I watch the cam and the person literally just blindly threw it straight it into the air. Or how about when trying to play domination. I sure love seeing 50 grenades fly my way as soon as my toe touches B, each one praying so hard to get that easy kill that think they deserve because they threw a frag in your rough direction and it ended up rolling directly to your feet.
Is this a joke? First off, it helps people capture the objective
Second of all, two grenades WILL kill a flack jacket user. None of this sounds unreasonable in the least to me. FJ is no less broken than hardline giving you more points for scorestreaks
That is the problem. You can't tell who has it. There is no counter play to it. You could toss two grenades if you had them, but odds are they would survive both anyways. It's a poorly designed mechanic. Remove it and make people use the balanced version called the Trophy System.
[ Aphoristic (360/Steam/League) | Aphoristic92 (PS3) ] [ Diana is mai waifu. ]