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must be the two fanboys going off on how balanced this game is when two broken things would counter one another and how fun it was to exploit, but annoy everybody else that just wants to play a game that somewhat operates as a functional FPS
Are you guys serious? LOL
Um... did you even play MW2? Sleight of hand did NOT affect weapon swap time. That was in MW3. (http://callofduty.wikia.com/wiki/Sleight_of_Hand) Sleight of Hand Pro only sped up the ADS time. Never weapon swaps until MW3.
And I never said that the stupidity of a player to know when to draw was a counter. I just said the slow swap time can cost people's lives. (Don't forget, sleight of hand doesn't speed swap time)
And as I've said, Shotguns don't trump SMG's. Occasionally, yes, but it's not a flat out thing. SMG's still have WAY more versatility than the shotguns.
And when I said "balance might be thrown out" it was in quotes, meaning I don't agree with the statement. I'm just quoting you.
No, shotguns being nerfed in subsequent games is still a relevant point. You're making it irrelevant by taking out the context that it was used in before. The context that you brought about in the first place. You mentioning that "There's a reason why they haven't had shottys as secondaries since then..." gives me reason to talk about why they're nerfed in other games, because of MW2. And the reason it was nerfed in other games was because people immaturely complained about it in MW2.
Anyways, Shotguns being top tier close range weapons is debatable. As I've said before, Shotguns either have range, but slow rate of fire, or they have high rate of fire, but little to no range. Machine pistols, whether akimbo or not prove to be better at CQC in many occasions. Akimbo G18's have more effective range than the Spas. Yes, the Spas will kill quick, but in the event that the Spas misses or gets hitmarkers (which happens quite frequently) the G18 will mop the floor with the spas user. In short, Shotguns are quicker killing machines, but have huge room for error in comparison to machine pistols. But machine pistols don't take too long to kill themselves. A Raffica can kill in the same time that an M16 does.
TimandEric posted...And that brings me to the last bolded point, one which seems to be the basis of your whole argument. The fact that you admit at the end that "balance might've been thrown out" justifies what I have been saying the entire time, and is really the only thing that needed to be said. I get it, you like MW2, but you're using excuses to justify why you liked the game. Shotgun secondaries broke gun balance. Just because you found them "fun" doesn't mean that they weren't overpowered as secondaries......they were
You're either insane or delusional if you honestly think that shotguns didn't dominate the secondary slot during MW2's heyday. No one and I mean absolutely NO ONE used pistols that didn't have a tac knife attached. I've already laid out my argument in previous posts, so maybe you should state things that back up your ridiculous claims. What do Perks have to do with shotguns being wrongly placed as secondaries? Sorry, but when you say things like "If shotguns were over-powered you'd see them more often than you do", then it's pretty clear you have absolutely no idea what you're talking about. Either that, or you're thinking of the wrong game...
Stonedwolfed posted...TimandEric posted...And that brings me to the last bolded point, one which seems to be the basis of your whole argument. The fact that you admit at the end that "balance might've been thrown out" justifies what I have been saying the entire time, and is really the only thing that needed to be said. I get it, you like MW2, but you're using excuses to justify why you liked the game. Shotgun secondaries broke gun balance. Just because you found them "fun" doesn't mean that they weren't overpowered as secondaries......they were
No, he's right though. As commonplace as shotguns are in MW2, they don't run amok like everyone makes them out to be. Even in MW2's heyday, I saw plenty of akimbo/ single machine pistols. The only reason many people run shotguns is because they want that one, quick, kill. Same reason many almost always run Stopping Power. The same people who don't think about the game in the long run, they just think about the next kill. Remember, the mentality of a lot of people who play this game is to get kills.
Shotguns in MW2 are not primary weapons because, mostly, the maps are so large. They become primary on very small maps in in confined areas, but for the most part you don't see people running around with them on most maps.
As opposed to an M16 in the foot?
GT unpleasant milk
Lifes just a game guys, don't get mad....
I will post this again. These are YOUR words, not mine. You clearly admit that "balance" is not the important aspect to you, so please just stop with trying to convince people that shotgun secondaries didn't screw up gun balance, it's right there in your own words. That's completely fine that you think this game was the best and that you enjoyed it, but stop using that as an excuse to try and incorrectly justify that this game has good gun balance, it simply doesn't, and shotgun secondaries contributed to and IMO were the biggest reason for it. Also,my mistake, Sleight of Hand Pro doesn't decrease swap time (was thinking of MW3), as you're tenacious MW2 fanboy friend was quick to jump on me for. Good day sir.
just ignore the dude. he's trying to troll you with his blatant ignorance and fanboyism. its the only way they know of getting a rise over themselves
BrownPack posted...TimandEric posted...
again, I put it in quotations. Meaning I don't agree with it, or I loosely do. In this case, I don't. When did I admit that balance isn't important?
Oh, and that first part you bolded, I meant to say primaries. I got mixed up with my words. An error there on my part, of course, and I hope you forgive me on that. It might be a stretch to say that it's easy to mix up primary and secondary, but I mentioned those two so much, I got lost in my own words.
Also, on another note, to 500 we go!
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