Vonderhaar tweets a reply concerning footsteps.

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  3. Vonderhaar tweets a reply concerning footsteps.

User Info: Evoco

Evoco
4 years ago#1
@DavidVonderhaar Not having any audio cues to warn you that someone is *sprinting* at you from behind is really frustrating.


@Atrophius This one is controversial with the team, but still being discussed.



First time I saw him acknowledging the footstep situation, it seems they indeed made the audio like it is...but they may make it more audible.

User Info: Mander1861

Mander1861
4 years ago#2
Lol footstep situation
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User Info: VortexContinuum

VortexContinuum
4 years ago#3
Translation: The devteam is a bunch of casuals and the sensible people are trying to convince them.
You feel a craving for the dungeon's cuisine.

User Info: Evoco

Evoco
4 years ago#4
Mander1861 posted...
Lol footstep situation


-_-

Still, I lol'd...=D

User Info: chessmyantidrug

chessmyantidrug
4 years ago#5
I hear footsteps just fine. What's the problem?

User Info: SullyTheStrange

SullyTheStrange
4 years ago#6
That's probably the cause for 99% of the game's problems, the devs made it cater to their own playstyle. I bet they can't even tell how overpowered SMGs are because it's all they use.
All's fair in love and war, kid.

User Info: dueric

dueric
4 years ago#7
chessmyantidrug posted...
I hear footsteps just fine. What's the problem?


You're playing MW2.
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User Info: Evoco

Evoco
4 years ago#8
chessmyantidrug posted...
I hear footsteps just fine. What's the problem?


Me too, but its inconsistent on the varying terrain.

It seems to not work on metal in some places, or dirt seems to be louder sometimes in some places etc.

A good example is on that WW2 looking map with the Tank.

There is a house on the end of the map that is next to a kitchen with a front and back door opening. The grass pathway that is outside the back door of the kitchen has footsteps incredibly loud. I don't even need awareness to hear them there.

User Info: doomedsunsoul

doomedsunsoul
4 years ago#9
"Discussed"...

Well that means the silence is intended and just one more slap in the face to the "elite" players with 3 hundred dollar headsets.

So he nerfs expensive internet speed users.
Nerfs headset users.
Nerfs pubstompers with skill based matchmaking.

Interesting.

User Info: chessmyantidrug

chessmyantidrug
4 years ago#10
Evoco posted...
chessmyantidrug posted...
I hear footsteps just fine. What's the problem?


Me too, but its inconsistent on the varying terrain.

It seems to not work on metal in some places, or dirt seems to be louder sometimes in some places etc.

A good example is on that WW2 looking map with the Tank.

There is a house on the end of the map that is next to a kitchen with a front and back door opening. The grass pathway that is outside the back door of the kitchen has footsteps incredibly loud. I don't even need awareness to hear them there.


I don't need awareness to hear footsteps anywhere. I hear them just fine, even without using Dead Silence.
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