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Just had a game of Hardpoint on Hijacked. Aside from the usual (teammates doing negative with no captures, curving bullets, instakilled with no time to react, etc) I respawn in the kitchen, and this dude whirls around and kills me.
I died before I even had time to move. I HAVE GHOST AND I RESPAWN IN BETWEEN SWEEPS AND GET KILLED BEFORE I EVEN HAD TIME TO MOVE.
GREAT GAME TREYARCH, GREAT GAME. OH VAHN PLEASE FEED ME MORE LAG COMP AND GARBAGE TEAMMATES. CAMPINGS A PROBLEM? OH THAT'S COOL, WE'LL JUST MAKE CLAUSTROPHOBIC MAPS, SMGS OP AND GHOST WILL BE NERFED SO BAD YOU CAN'T EVEN STOP TO RELOAD.
Respawning into an instant death by a member of the opposing team seems to be very common for me. I literally spawn within his field of vision on Cargo by the C flag, around the side of the building (I guess the side of the stairs is enuff cover huh, treyarch?).
This topic is a joke. SMGs aren't overpowered. Spawns have notoriously been bad in objective-based games as long as Call of Duty has been around. That's why people farm kills in objective-based games. You would think after five years people would know this.