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SMGs: o All + Silencers: reduced range. o Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
Assault Rifles: o All: reduced idle sway. o M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range. o Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread. o SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4. o SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4. o MTAR: increased 3-hit kill range. o SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
o FAL OSW + Select Fire: increased recoil. o FAL OSW: increased hip spread.
LMGs: o All: ADS in and out time reduced.
Shotguns: o SRM1216: slightly increased short range damage. o Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
Pistols: o Executioner: increased medium range damage.
I might have to go back and revisit the swat now, and my LMG class may see more use.
Depending on how badly the nerf affects the hipfire spread, The FAL may go away as a usable class for me. (I don't have SF unlocked for it yet).
If it's true that we learn from our mistakes, then I should be a frickin' genius by now.