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TC, I agree with you on the SVU-AS, but I have my own little list.
Buffs: SVU-AS: OSK to Head and Neck unsilenced, and Head when silenced. Vector: Give Recoil Pattern of BLOPS Spectre/Mac 11 to make it like its description says. Foregrip: Offer 10% in Centerspeed increase instead of 2%. M1216 and S12 (Not necessary, but welcome): Increase minimum damage from 6 to 8 for a Damage profile of 25/30-8 (200/240-64) Tac-45: Increase Fire Rate cap to 700. Hard Wired: Offer Killstreak and Equipment immunity to EMP and EMP Grenades. Ex. Con: Halve Sprint Recovery Time (Dream would be unlimited sprint, but that won't happen) All Shotguns: Have Adjustable Stock increase strafe speed to from 80% to 93% instead of 88%. Ballista: Offer .25 ADS Speed with Iron Sight. Rapid Fire: Offer only 25% Range reduction instead of 60%. Dexterity: Increase recovery speed on knife attacks by 25%, for Standard and Ballistic Knife.
Nerfs: MSMC: Give moderate recoil like BLOPS MP5K, and Reduce 3HK range by 1 meter. PDW-57: Reduce 3HK Range by 2 Meters. FAL OSW: Reduce select fire 2HK range from 16 Meters to 8 Meters. SIG556: Make Select fire a 5HK after 40 Meters. Target Finder: No HUD while ADS and minus 5% Center Speed.
WHOO that's a big list, but nothing that I think wouldn't help the game. I feel that these being included will make balance perfect across all weapon and perk classes.
One of the proud people that still plays Mirror's Edge to this day. Not changing my sig until DICE officially announces Mirror's Edge 2