Any tips on going on the Offensive with Rapid Fire QQB?

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User Info: A_Monster

A_Monster
4 years ago#1
The 1200 RPM and High Capacity of 75 rounds makes this gun a beast. It's at its best when I'm holding down a room that has an Objective. I lay down my Shock Trap as a warning system and guard the front door.

I can't seem to use it outside of that role. And when the objective is moved elsewhere outside a room, I tend to change classes.

With longer sight lines outside of a building, I feel more vulnerable. Usually, with an SMG, I can still fall back on ADSing. But I can't do it well on this gun for obvious reasons.
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User Info: ArcXenos

ArcXenos
4 years ago#2
That rapid fire hurts you more than its worth.
Anything developed by Hammerpoint interactive = NEVER BUY

User Info: Faust_8

Faust_8
4 years ago#3
Yeah...Rapid Fire's massive range penalty and decreasing of hipfire accuracy on top off its familiar bullet-wasting and increase to recoil make me think it's never worth using except maybe, just maybe, on the PDW.

If you're going to spray through a door you're probably better off with the HAMR or Mk48 because their slow rate of fire actually lets you do it for more than 3 seconds.
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User Info: WOT BS

WOT BS
4 years ago#4
A Monster posted...
The 1200 RPM and High Capacity of 75 rounds makes this gun a beast. It's at its best when I'm holding down a room that has an Objective. I lay down my Shock Trap as a warning system and guard the front door.

I can't seem to use it outside of that role. And when the objective is moved elsewhere outside a room, I tend to change classes.

With longer sight lines outside of a building, I feel more vulnerable. Usually, with an SMG, I can still fall back on ADSing. But I can't do it well on this gun for obvious reasons.


use the silencer and laser aswell that muzzle flash makes it hard to aim
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