remove perks that directly help ppl win gunfights?

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  3. remove perks that directly help ppl win gunfights?

User Info: BlueStar93

BlueStar93
4 years ago#1
Should they remove perks that directly help people win gunfights from the next COD? - Results (108 votes)
Yes
51.85% (56 votes)
56
No
37.96% (41 votes)
41
Undecided
10.19% (11 votes)
11
This poll is now closed.
They already started going in that direction when they removed SP and Juggernaut. I think it might be a good idea if they got rid of the rest of them.

User Info: Aether_Lyric

Aether_Lyric
4 years ago#2
They already did this, except for Toughness and Dexterity. Toughness should be default and Dexterity should be scrapped.

User Info: BlueStar93

BlueStar93
4 years ago#3
Aether_Lyric posted...
They already did this, except for Toughness and Dexterity. Toughness should be default and Dexterity should be scrapped.


I'm counting the sound perks too. Yeah they don't do much in this game, but I think it would be a bad idea to make them useful again.

User Info: Baseballtitan

Baseballtitan
4 years ago#4
BlueStar93 posted...
I'm counting the sound perks too.


So everyone is silent, or everyone can be heard? That effectively ruins SnD.
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User Info: BlueStar93

BlueStar93
4 years ago#5
Baseballtitan posted...
BlueStar93 posted...
I'm counting the sound perks too.


So everyone is silent, or everyone can be heard? That effectively ruins SnD.


I dont play SnD so I didn't really consider it. My main issue with the sound perks is when they get too strong like MW3 sitrep.

User Info: Aether_Lyric

Aether_Lyric
4 years ago#6
BlueStar93 posted...
I'm counting the sound perks too. Yeah they don't do much in this game, but I think it would be a bad idea to make them useful again.


Well if sound perks count as winning gunfights then you could argue that every perk in the game does (Ghost lets you sneak up on people, Tac Mask lets you stay on target etc). If those kinds of perks were removed what would be left?

User Info: BlueStar93

BlueStar93
4 years ago#7
Aether_Lyric posted...
BlueStar93 posted...
I'm counting the sound perks too. Yeah they don't do much in this game, but I think it would be a bad idea to make them useful again.


Well if sound perks count as winning gunfights then you could argue that every perk in the game does (Ghost lets you sneak up on people, Tac Mask lets you stay on target etc). If those kinds of perks were removed what would be left?


I don't think that the perks you named directly help people win gunfights. With the sound perks I'm mainly concerned about awareness getting too strong. In MW3, sitrep directly helped you win gunfights because you pretty much always had a huge advantage over your opponent. The way the sound perks are now is fine IMO so on second thought, forget the sound perks.

User Info: WOT BS

WOT BS
4 years ago#8
Aether_Lyric posted...
They already did this, except for Toughness and Dexterity. Toughness should be default and Dexterity should be scrapped.


then my dual band, mms, and sensor grenades would be useless or my teammates betties would be ran through etc
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User Info: Lerp85

Lerp85
4 years ago#9
BlueStar93 posted...
Aether_Lyric posted...
BlueStar93 posted...
I'm counting the sound perks too. Yeah they don't do much in this game, but I think it would be a bad idea to make them useful again.


Well if sound perks count as winning gunfights then you could argue that every perk in the game does (Ghost lets you sneak up on people, Tac Mask lets you stay on target etc). If those kinds of perks were removed what would be left?


I don't think that the perks you named directly help people win gunfights. With the sound perks I'm mainly concerned about awareness getting too strong. In MW3, sitrep directly helped you win gunfights because you pretty much always had a huge advantage over your opponent. The way the sound perks are now is fine IMO so on second thought, forget the sound perks.


So you are saying sounds perks help you shoot? HUH?

If you are saying it helps cause it lets people know some one is coming, then the other perks help with such things as well, and gives an advantage that will help you win gunfights.
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User Info: ronXwhite

ronXwhite
4 years ago#10
BlueStar93 posted...
Aether_Lyric posted...
BlueStar93 posted...
I'm counting the sound perks too. Yeah they don't do much in this game, but I think it would be a bad idea to make them useful again.


Well if sound perks count as winning gunfights then you could argue that every perk in the game does (Ghost lets you sneak up on people, Tac Mask lets you stay on target etc). If those kinds of perks were removed what would be left?


I don't think that the perks you named directly help people win gunfights. With the sound perks I'm mainly concerned about awareness getting too strong. In MW3, sitrep directly helped you win gunfights because you pretty much always had a huge advantage over your opponent. The way the sound perks are now is fine IMO so on second thought, forget the sound perks.


itp: hasn't used awareness
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