Dragonfire hit detection...

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User Info: HamJabroni

4 years ago#1
Is it me or does shooting people who are moving give no hit markers?
"Accepted disgrace in the place of honor... Hate in the place of love... And still he died with a smile on his face, fooling you to the very end."

User Info: lderivedx

4 years ago#2
I aim at people's knees. Seems to work better for me.
"I think you must be pissing brain fluid or something, because nothing else would explain you losing your gaming prowess."-RAGEface14
gt: i derive dx

User Info: supercoolisaac

4 years ago#3
hold LT to zoom and try to not move when at a decent distance, helps a ton.
Lerth: I'm righty and fatclemenza is on lefty duty when it comes to supercoolisaac's bathroom breaks. Clem: Together we are the triforce of circlejerk.

User Info: QualiT

4 years ago#4
its dependant on lag.

Its either amazing and its the best streak ever, or you shoot them square in the chest and you don't get anything. If that happens I just spray around them and I usually get them.
All Things Require Sacrifice.

User Info: BipBapBam

4 years ago#5
it feels like if you're too close to people the bullets do nothing so i try to stay at a decent range from enemies
Cowboy Bip Bop

User Info: fatclemenza

4 years ago#6
Killstreak bullets are coded differently than regular bullets. I can't remember if its hit detection, lag comp or whatever. But it goes back to the BO1 Chopper Gunner at least. if you're host you can look at someone and melt them, otherwise you better be a psychic and lead your bullets accordingly

User Info: Tomek9001

4 years ago#7
DF bullets are kinda slow so aim in the area they are running to not directly at the running enemy

User Info: JimmyGibbsJR

4 years ago#8
Its because killstreak bullets have travel time. ie not hitscan like everything else.
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