Celestial Light - mostly control deck

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.

User Info: megamaster125

megamaster125
5 years ago#1
Yeah, I’m back from a week at camp. I had the deck finished the night before I left, but no time to post it. Let’s just get down to business with the deck list.

Creatures – 22
4 Serra Ascendant
4 Soul Warden
4 Ajani’s Pridemate
2 Knight of Medowgrain
2 Lone Missionary
3 Seraph of Dawn
2 Baneslayer Angel
1 Felidar Sovereign

Other Spells – 14
2 Swords to Plowshares
1 Loxodon Warhammer
2 Recumbent Bliss
2 Solemn Offering
1 White Sun’s Zenith
2 Chastise
2 Day of Judgment
1 Marshal’s Anthem
1 Well of Lost Dreams

Land – 25
25 Plains

General Strategy: I play this as a control deck at heart. The big difference between this and the other control decks is the part where your potential finishers (Ascendant and Pridemate) can be played early. The early game should be focused on gaining life to the magic 30 mark, activating your Ascendants. Any combination of 2 of the Soul Warden, Ascendant, and Pridemate make for a powerful opening play, and you can even put pressure on your opponent early if they aren’t doing much. It’s also pretty consistent given 4 copies of each card. After the first batch of cheap creatures, if your opponent deals with those, you can fall back on your removal, shifting into a control style, complete with a mass removal reset button in Day of Judgment. Then come back strong with cards like Baneslayer Angel to finish up, or go for an alternate win condition with Felidar.

Serra Ascendant – Don’t be afraid to trade one of these in the early game. You have 4, and a way to revive them. Once you hit 30 life, swinging once with this will usually be enough for you to maintain that 30+ life total and seal the game.

Soul Warden – Not much to say about this. The life gain will constantly boost you to your target of 30, and also slow down aggro decks, dragging the duel into the late game where you can finish them. It’s something that needs to be removed by your opponent, but not usually something they want to spend their removal on.

Ajani’s Pridemate – Turn 1 Soul Warden with a this on turn 2 is a very powerful opening play. While it can fall prey to chump blocking, your opponent generally won’t be able to keep up with that if you start swinging in the early game.

Knight of Medowgrain – So I hear first strike and lifelink go well together. A 2/2 for 2 mana plus those abilities puts it well above average.

Lone Missionary – Probably my most “radical” choice of cards to include in the deck, but let’s compare it with it’s competition. Ajani Sunstriker is more prone to be hit with removal due to lifelink, thereby getting removed before even gaining you life. Lone Missionary gains you life on the spot, whereas Sunstriker is required to be in combat twice just to gain as much life as the Missionary. The Missionary’s other competition comes from Kemba’s Skyguard, who does have an extra point of toughness (it’s relevant but only a little, as the Missionary’s role is mostly to chump block/trade while boosting my life total). Kemba only gains you 2 life, costs 1 more mana, and you get flying. I feel the flying aspects are already covered by Seraph and Baneslayers, and an online Ascendant. Speaking of which, this is the best card out of the 3 to help you push your way to 30 life. For those reasons, Missionary got the spot over the other 2 creatures.

Loxodon Warhammer – Hey look, any creature now becomes a huge, trampling, lifelinking threat. Goes especially great with the Seraphs, Pridemates, Knights, and Missionaries. Trample can also help break a stalled board position. For those reasons, I had to include it.
There are no contradictions in the Bible. http://megamaster125.angelfire.com/rationalchristianity/
Pokemon Black FC - 2151-3329-2763

User Info: megamaster125

megamaster125
5 years ago#2
Recumbent Bliss – I was reluctant to include these, given how most decks have answers to enchantments/auras. However, it’s competing with the other 2 Chastises, and this deck already has a lot going on at the 4 mana mark, and not much happening at 3 mana (but that’s ok given the shear amount of 1-2 drops). The lifegain does trigger Well and Pridemate and boosts you to those magic 30 and 40 numbers. I didn’t want another creature for this slot, I wanted removal, so the Bliss will have to do. I’d prefer Journey to Nowhere or Oblivion Ring, but we don’t have that luxury.

Solemn Offering – The only reason there aren’t 3 of these is due to a couple of decks not having much in the way of artifacts/enchantments (goblins/burn). But these are great. Remove a problematic artifact/enchantment, and gain a nice 4 life in return.

Chastise – It’s decent. It can really boost your life total. However, it’s 4 mana, so your opponent can totally see it coming, and it’s harder to bluff a 4 mana card when you don’t have it and want to be casting other things. Swords can be easily bluffed since you only have to leave open 1 mana. The other downside is that it needs to be used on an attacking creature, so if your opponent suspects it, they can just hold back their best creature. Again, it’s decent given the cardpool, but not optimal.

Day of Judgment – So I hear mass removal is good. I almost feel like I’m playing Obedient dead with this deck, given the similarities. Each has 2 early game mass removal cards, a handful of finishers, and some nice card draw.
Well of Lost Dreams – Hey look, nice card draw. The only real downside to this is that there aren’t 2 of them. This card can be the deciding factor in some matchups, giving you the card advantage you need to win the game.

Swords to Plowshares – One of the best creature removal spells ever printed, and it’s an auto-include here. Instant speed, 1 mana, and the drawback is quite negligible, especially for a control deck.

Seraph of Dawn – 4 toughness and lifelink will give the aggro decks a huge hassle. Flying helps you control the air. 2 power is a little underwhelming, but overall, I find this card is worth it.

Marshal’s Anthem – This is not a 4 mana card. The part about boosting your creatures is nice, but what you really want to do with this is revive some of your other creatures (Ascendant, Pridemate, Baneslayer, Felidar, etc.). For that reason, this is one of the finisher cards. Don’t underestimate the graveyard revival. I’d love a Proclamation of Rebirth, but we don’t have that option. Anthem is still good for its role.

Baneslayer Angel – Well, first strike and lifelink was good on the Knight, turns out that still holds true for 5 mana 5/5s with flying as well.

Felidar Sovereign – An alternate win condition. 6 mana for a 4/6 vigilance and lifelink is also nice. The alternate winning ability helps break stalemates between armies.

White Sun’s Zenith – I didn't like this card in March to War, but here it works. This deck has few finishers, but this one works well here, filling some of the holes of the deck. To me, it’s competing with Purity. For 6 mana, you get the same amount of power out of both cards. However, the Zenith does 2 things Purity doesn’t do. First, it makes multiple creatures, which can give you an instant army. Second, speaking of instant, you can use this as a nasty surprise for your opponent when they think it’s safe to swing in. Suddenly you have an army to block them, and make unfavorable combat situations for your opponent.
There are no contradictions in the Bible. http://megamaster125.angelfire.com/rationalchristianity/
Pokemon Black FC - 2151-3329-2763

User Info: megamaster125

megamaster125
5 years ago#3
Purity – For the most part, this is just going to be a 6/6 with flying. It’s ability is really only relevant against burn (and somewhat goblins), but this deck should already have good matchups against those decks. For those reasons, and given what the Zenith does over Purity, it was clear to me which one needed to get cut.

Basilisk Collar – Half this deck has lifelink as it is, and I haven’t found too many situations where I was wishing I had this card. Warhammer is the equipment I want to be spending my mana on, since it turns things into game winning bombs. The collar… not so much. It’s still decent, but it would be better with pingers like the Pyromancer in the burn deck.

Cathedral Sanctifier – This deck already has a load of good 1 drops. Lone Missionary can trade with a much wider range of creatures, and gains you more life.

Elixir of Immortality – It’s really only good as an anti-mill card, and while mill does have some inherent advantages over this deck, I don’t include cards that only serve to counter 1 other deck while being useless against other decks. Sure, it gains you life, but so does a majority of the cards in this deck. This deck needs cards that do more than just gain life.

Moment of Heroism – I don’t dislike this card. If I was playing an aggro build, or just playing a close build but more emphasis on an aggro playstyle, I’d run this. Combat tricks are nice, and this one is pretty decent.

Pearl Medallion – Here come the list of reasons why I cut the Medallions again. There’s 2 major reasons here. First, there are 14 cards that don’t benefit from the Medallions (10 1-drops, the Knights, and the 2 Artifacts). Second, there’s not a lot of high mana stuff in this deck to accelerate into. Sure, there’s other cards I left out, but I can’t see myself running the Medallions and some rather mediocre high mana stuff just to accelerate into them. I could see running this if there was more card draw or you’re running both of the Zeniths. This deck doesn’t have a high mana curve, and it already has 25 lands.

Kor Cartographer – Again, there’s not much to accelerate into. Compared to Liliana’s Shade (continuing on the similarities with OD), Kor can only serve as a chump blocker after pulling a land from your deck, whereas the shade can put game winning pressure on your opponent. The land thinning is nice, but not for this particular build, and not for a 4 mana chump blocker. However, I can see it being better in a build with the Medallions and both of the Zeniths.

Rhox Faithmender – The only reason I didn’t include him in my build is the lack of flying compared to the Seraphs. Controling the air is important against some decks, so for that reason, I wanted the third Seraph over this. Doubling your lifegain effects is really nice though, and goes well with the Ascendants and Felidar, but I usually find that it’s not necessary to get to that 30 mark.

Archon of Redemtion – It’s decent, not great, but decent. If you want more flying, go for it. But this build is only running 5 flying creatures (not counting the situational Ascendants). You’d have to run the Kembas too, and I didn’t really want to run those.

Serra Avatar – While Pridemates can fall prey to being chump blocked, it’s moreso true for this. I expect my 7 mana cards to not have issues with being chump blocked.

Celestial Force – Another underwhelming big mana card. Its effect gains you life, and we need something more than that for a lifegain deck. Other than that, it’s a 7/7. For 8 mana, I’d rather play the Zenith and drop five 2/2s on the board at instant speed.

Celestial Mantle – 6 mana auras are generally a no no. This one doesn’t even offer you trample or flying, just a way to be sure your opponent will block your creature and opening you up to card disadvantage.
There are no contradictions in the Bible. http://megamaster125.angelfire.com/rationalchristianity/
Pokemon Black FC - 2151-3329-2763

User Info: ninja rabbit

ninja rabbit
5 years ago#4
My deck is similar but with a few differences

-2 lone missionaries > 2 Kemba's Skyguard: I'm not a huge fan of the skyguard but it's still a 2/2 flyer and flying is a premium in this environment. Plus I'd rather be playing a knight or pridemate on turn 2 anyways.

-1 seraph of dawn > 1 basilisk collar: The collar is great on a knight, pridemate, baneslayer, skyguard, or purity. Putting it on one of your first strikers will kill almost anything before it can do damage.

-1 marshal's anthem > 1 purity: A 6/6 flyer for 6 mana is a game winner in this environment, espeically if you put a collar or hammer on it. The anthem is a tough cut.
Despite all my rage I'm still just a rabbit in a cage
XBL Gamertag: ninjarabbitmega

User Info: WiNGSPANTT

WiNGSPANTT
5 years ago#5
Kembas Sky guard is really underrated and is the perfect play following Ajani's Pride mate
My site: http://www.TopTierTactics.com
T3 is all about extremely serious competitive gaming news & opinion articles.

User Info: megamaster125

megamaster125
5 years ago#6
I'm more attracted to the 4 life boost of Lone Missionary as opposed to the flying and 2 life boost. There have been many times where dropping a Lone Missionary made Ascendant go online. I do miss the flying of the Skyguard though, but overall, I prefer the Missionary.
There are no contradictions in the Bible. http://megamaster125.angelfire.com/rationalchristianity/
Pokemon Black FC - 2151-3329-2763

User Info: ninja rabbit

ninja rabbit
5 years ago#7
Lone missionary isn't much more than a glorified goblin piker and he's pretty much destined to die as a chump blocker. At least the skyguard can give you a little bit of offense, especially in a stalemate situtation when your foe has plenty of ground blockers.
Despite all my rage I'm still just a rabbit in a cage
XBL Gamertag: ninjarabbitmega

User Info: Rhyten

Rhyten
5 years ago#8
ninja rabbit posted...
Lone missionary isn't much more than a glorified goblin piker and he's pretty much destined to die as a chump blocker. At least the skyguard can give you a little bit of offense, especially in a stalemate situtation when your foe has plenty of ground blockers.


That and your chosen 2 drop will always be ajani's pridemate, making the lone missionary kinda dead, while the skyguard is a 3 drop that still bumps ajani's pridemate.
Antec Neo Eco 620w | Gigabyte Z68XP-UD3P | i5 2500k 3.3 Ghz | EVGA Gtx 570 1280 Mb | 8 Gb DDR 3 1333 Mhz | WD 1 Tb 7200 Rpm SATA 3 | HP 2011x 20" 1600x900

User Info: WiNGSPANTT

WiNGSPANTT
5 years ago#9
In the long run a 2/2 flyer is more valuable. Plus it can't die to Flamebreak which is a common hose to Celestial Light.
My site: http://www.TopTierTactics.com
T3 is all about extremely serious competitive gaming news & opinion articles.

User Info: megamaster125

megamaster125
5 years ago#10
Ok, I'm currently testing out -2 Recumbent Bliss, +2 Kemba's Skyguard. The deck can be a little more aggroy than what I gave it credit for. I'm still keeping the Missionaries because I really like those.
There are no contradictions in the Bible. http://megamaster125.angelfire.com/rationalchristianity/
Pokemon Black FC - 2151-3329-2763

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived