Why has no RPG expanded on FFXII's Gambit System?

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User Info: kupo1705

kupo1705
4 years ago#41
dils-d posted...
It can be, if it takes away from the main intentions of the game. Haven't played the game, so I'm not sure if that's applicable here, but imagine getting a dozen of alternative paths to take in a game. You'll most likely be fed discontinuous information of the story, as the designer can't plan the game around which path you're going to take anymore. This wouldn't happen in a linear narrative.


Then it's just a badly designed game.

User Info: dils-d

dils-d
4 years ago#42
kupo1705 posted...
Then it's just a badly designed game.


...I intended of replying with how this applies to gameplay as well, but I can't come up with any reasonable argument as of now.

You win this round, fatty.
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User Info: kupo1705

kupo1705
4 years ago#43
dils-d posted...
kupo1705 posted...
Then it's just a badly designed game.


...I intended of replying with how this applies to gameplay as well, but I can't come up with any reasonable argument as of now.

You win this round, fatty.


I always do.
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  3. Why has no RPG expanded on FFXII's Gambit System?

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