Long load times/ texture pop-in/ reduced frame rate, etc.

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  3. Long load times/ texture pop-in/ reduced frame rate, etc.

User Info: KryingKetchup

KryingKetchup
4 years ago#1
Will these become extinct?

User Info: METALINGUS5150

METALINGUS5150
4 years ago#2
Probably on the PS4.
Xbone not so sure.

User Info: Decimator11

Decimator11
4 years ago#3
METALINGUS5150 posted...
Probably on the PS4.
Xbone not so sure.


Take a look at Dead Rising 3's locked (although it took a while) frame rate, its zero loading times, then remember that it's a launch title, and come back.
http://i.imgur.com/qwW6T.jpg

User Info: nmaharg81

nmaharg81
4 years ago#4
Texture pop in will be gone thanks to alot more ram.


Long load times are gone on xbone cuase of all games installing to hdd. On PS4 depends on if you install your games to the hdd or not.


Reduced framerate will still be there. In fact it's already here. Only a handfull of games are running 60fps. Most of which aren't even 1080p.

User Info: Foxx3k

Foxx3k
4 years ago#5
No, because gamers accept those.

State of Decay received no bad remarks for its atrocious frame rate.
You don't see too much mention of the horrendous texture pop in GTA5, and when you do, it's usually accompanied with "but the game is still awesome because I can blow stuff up!"

So we will continue to see developers ignore "performance" in favor of shiny post processing, particle effects, and shiny post processing.
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User Info: CapwnD

CapwnD
4 years ago#6
Foxx3k posted...
No, because gamers accept those.

State of Decay received no bad remarks for its atrocious frame rate.
You don't see too much mention of the horrendous texture pop in GTA5, and when you do, it's usually accompanied with "but the game is still awesome because I can blow stuff up!"

So we will continue to see developers ignore "performance" in favor of shiny post processing, particle effects, and shiny post processing.

I didn't notice horrendous texture pop in with GTA5. I'm playing Xbox version with play disc on USB. Maybe I'm just not that sensitive?

But I did pass on buying State of Decay on Xbox 360 (and I'm anxiously awaiting a good PC version after it's patched because the game does look pretty good) because of horrendous pop-in. So I see what you're saying there, but I'm not sure where that applies to GTA5.

I'm not arguing the TC's point, he's generalizing and being unrealistic. The past couple years have been tough on consoles, but GTA 5 pulls it off pretty well. I'd rather run GTA 5 on my PC with my 780 graphics card but until then I'm ok with the console version.
Death to Videodrome, Long Live the New Flesh

User Info: Xeeh_Bitz

Xeeh_Bitz
4 years ago#7
Decimator11 posted...
METALINGUS5150 posted...
Probably on the PS4.
Xbone not so sure.


Take a look at Dead Rising 3's locked (although it took a while) frame rate, its zero loading times, then remember that it's a launch title, and come back.


30fps @ 720p

Dead Rising 1 and 2 had tons of Zombies as well. LOL
Best Windows ever, Windows 8!

User Info: Foppe

Foppe
4 years ago#8
Those things will always exist, because the developers believes that it's better to add more stuff on the screen / making it look better than to optimize the loading times/texture pop-in/reduced framerate.
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User Info: Millertime660

Millertime660
4 years ago#9
Foxx3k posted...
No, because gamers accept those.

State of Decay received no bad remarks for its atrocious frame rate.
You don't see too much mention of the horrendous texture pop in GTA5, and when you do, it's usually accompanied with "but the game is still awesome because I can blow stuff up!"

So we will continue to see developers ignore "performance" in favor of shiny post processing, particle effects, and shiny post processing.


I thought state of decay was a great game regardless of performance issues..... a fun game is a fun game to me

User Info: Cowboy082288

Cowboy082288
4 years ago#10
These sorts of issues are never going away. It has to do with the demands the software is putting on the hardware. Even the highest end pc can be pushed past it limits. Also a lot of these kinds of issues often have to do with poor programming.
PSN/XBL/Steam - cowboyoni
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