I played Forza Motorsport 5, 1080p/60FPS CONFIRMED BUT...

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  3. I played Forza Motorsport 5, 1080p/60FPS CONFIRMED BUT...

User Info: iPr0kkaFTW

iPr0kkaFTW
3 years ago#1
It is lacking anti-aliasing... I'll explain why.

Today, I spent a good hour or so playing Forza Motorsport 5 today at my buddy's place who has a white Xbox One (I Made This) Edition. I must say, I was very impressed but there was something I found problematic, the JAGGIES. You'll notice right away during gameplay. The vehicle looks crisp and surreal looking but the buildings, certain objects or the environment altogether looked like a jagfest.

I keep seeing topics around here with screenshots showing Forza has aliasing issues and unfortunately it is true. It runs at 1080p/60FPS but comes with a cost and that is the lack of anti-aliasing.

Now this is where it gets interesting. I decided to go to video settings and change the output resolution to 720p rather than 1080p. When I started up Forza again, the game was running at 720p according to the HDTV display. Oddly enough the game has some form of anti-aliasing masking all the jaggies that was plaguing on 1080p. It was visually smoother but blurrier due to the lower resolution. Still running smoothly at 60FPS.

Yes I'm a graphics whore (also a proclaimed PC elitist) but it didn't bother me much. You won't notice the jaggies because you're constantly playing in motion. If I had to choose between playing 1080p or 720p, absolutely 1080p. Everything looked crystal clear and I mean really sharp looking whereas 720p looked smooth but fuzzy.

User Info: BudWisenheimer

BudWisenheimer
3 years ago#2
Which build is it?

User Info: PsychoGates

PsychoGates
3 years ago#3
Yep I played at the Chicago event and I can agree, the game looks impressive but there looked to be no anti aliasing at all

User Info: iPr0kkaFTW

iPr0kkaFTW
3 years ago#4
BudWisenheimer posted...
Which build is it?


Retail edition.

User Info: Foxx3k

Foxx3k
3 years ago#5
Surprising that any Xbox One game would have jaggies like that when Xbox 360 games so commonly used a form of FXAA, which has effectively negligible processing requirements.
[LanParty nF4 Ultra-D] [AMD64 3700+ San Diego] [2x 1gb Corsair XMS 3-3-3-8] [2x 250gb Barracuda] [Soundblaster Audigy 2 ZS] [X850XTPE]

User Info: BudWisenheimer

BudWisenheimer
3 years ago#6
iPr0kkaFTW posted...
BudWisenheimer posted...
Which build is it?


Retail edition.


Oh man. You fooled me. I thought this was a serious topic. Never mind. Have fun. :-)

User Info: Excal1bur

Excal1bur
3 years ago#7
Really pathetic trolling attempt

User Info: iPr0kkaFTW

iPr0kkaFTW
3 years ago#8
Fooled you? I can post pictures tomorrow if you want me to showing the retail version (case and all) along with my buddy's white Xbox One.

User Info: MrZone

MrZone
3 years ago#9
BudWisenheimer posted...
iPr0kkaFTW posted...
BudWisenheimer posted...
Which build is it?


Retail edition.


Oh man. You fooled me. I thought this was a serious topic. Never mind. Have fun. :-)


Denial is strong.

User Info: Foxx3k

Foxx3k
3 years ago#10
In the case that it's true, which it's becoming increasingly apparent it ISN'T, I wonder if there's actually some sort of downsampling-ish effect going on.
[LanParty nF4 Ultra-D] [AMD64 3700+ San Diego] [2x 1gb Corsair XMS 3-3-3-8] [2x 250gb Barracuda] [Soundblaster Audigy 2 ZS] [X850XTPE]
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