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It means 1080 pixels high, progressive scan
Native 1080p means no up scaling (no scretching, no "trying to make it 1080p.")
1080p is just a resolution to fit larger TVs. You could have NES graphics in 1080p, in all honesty. It doesn't necessarily mean that the characters, backgrounds, etc will be high end.
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Of course I know what I'm talking about, you just happen at accept mediocrity better than me.
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knightimex posted...A good resolution makes any game far more enjoyable.
ITT spoiled is wanting to play games at decent resolutions. Just because you are ok with paying money to play games at sub 720p with framerate drops and low FOV, doesn't mean other people are. Stay in the past console pleb.
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The most noticeable difference is with particle effects. Higher resolution means better quality particles.
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ronfare posted...knightimex posted...A good resolution makes any game far more enjoyable.
This is a real post.
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Oh and OP, fidelity and resolution aren't the same thing. For example, say you have infinite rendering power, running a game in 720p/1080/4k and you compare. Same settings, same FPS, the higher res will look better. Unfortunately we don't have that luxury, so you have to choose between fidelity, FPS and resolution, because they're the major things. For example this FPS chart:
Same settings, just a higher res is more taxing. Lower the eye candy and voila, higher FPS at the same resolution. You'll have to sacrifice one of FPS, res or fidelity if you want the other. Can't make Crysis 3 maxed @ 4k60 w/ 8x MSAA, just not feasible atm. Then you have art style. The "realistic" games don't hold up as well as stylised games (as you know). For example Journey, Wind Waker, OoT and Super Mario 3D World v CoD, MoH, Gears, MGS and whatever else. Sure, WW isn't that impressive technically, but would you say CoD 2 has held up better? X1 and PS4 can definitely do 1080p, it's just if they want super "next gen" fidelity they'll have to sacrifice res or framerate.
Polygon count is what comes to mind when I think "graphics." Ppl are talking about resolution wayy too much. It's the polygon count that really makes a big difference. Resolution can complement that nicely, but it just isn't the main component to me.
Poly count isn't that important. A well detailed 20k will look better than a 40k model that's just a smoothed out 10k (hopefully that makes sense). A few pages of technical presentations:
Then just look at the focus on light, shadows and particle effects in the UE4 one for example:
Wanting a high amount of AA at 720p/1080p with 2x MSAA with 60fps for example is not that spoiled:
Oh look, a $500 PC last year could get >40fps average at 1080p ultra with 4x MSAA in BF3 stock, 55 OC.
Oh look, Skyrim maxed with 8x MSAA, 60fps at 1080p. If a $500 PC can do this, I don't see why expecting a similarly priced console to do it is "spoiled".
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1080p means you can sit a bit closer to the screen and it will look just as good as 720p did from slightly farther away.
This is not true at all. Compare any two TV's at the exact same size, native 1080p looks much better than native 720p on the same source.
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Obviously the better the resolution, the better the image clarity but unlike the PC, on the consoles you're usually sacrificing something to obtain the higher resolution.
GT:Triple S 06
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I don't trust you at all. Having a 55" HDTV it is massively obvious that 1080p looks better than 720p. It it also massively obvious on smaller sets. Pixel density is what people don't understand. I have a 27" 1080p PC monitor and my kids have a 20" 1600x900 monitor. Guess which monitor has a sharper image? The 1600x900 monitor because it has a higher pixel density. So in order for 720p to look on par with 1080p, you would have to be viewing on something that has a pixel density that matches the 1080p display, in which be default would be a smaller TV. So no, the myth of only being able to tell the difference between 720p and 1080p on 50"+ sets is a lie.
GT:Triple S 06
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