So when did selling a million units make a game a failure?

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User Info: schmarkenheimer

3 years ago#11
A while ago. Tomb Raider sold a few million and that was a "failure", Absolution was too even though that sold a few million iirc. Sec...

So when budgets started getting much bigger.
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User Info: Jedi454

3 years ago#12
User Name zelda_3003
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Lmao troll alts.
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User Info: U_WOT_M8

3 years ago#13
Logically, it doesn't, but Titanfall was over-hyped as hell and even after it launched, Microsoft had to squeeze together PC and Xbox One sales to make it look more impressive. Everyone thought Titanfall was going to be the second coming of jesus, but it just wasn't. It didn't even sell very many Xbox One's.

User Info: hyjinx17

3 years ago#14
zelda_3003 posted...
Games like Ground Zeroes did amazingly well to sell a million units given what the game offers

This makes me unbelievably sad. A million people bought a $30 demo smh
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User Info: SparkItUp

3 years ago#15
It's all about total investment by investors (and the company) and expected returns. SquareEnix is a prime example of a company that makes some good games, but their expectation numbers are generally very high..and when they can't meet those expectations, it's considered a failure.


3 years ago#16
Wasn't a game it was a demo
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User Info: ArsenicSteel

3 years ago#17
Depends on the budget/series, number of platforms being considered, and if by sold you actually mean shipped.
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User Info: aszsith

3 years ago#18
I believe this occurred right around the same time that selling 4 million consoles in 5 months was also considered failure.
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User Info: kidwgm

3 years ago#19
About the same time the Mods allowed trolling to run rampant on the boards.
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User Info: hak145

3 years ago#20
da_StoOge posted...
When devs saw Call of Duty and decided every single game should be just as popular with the masses, sell just as many copies, and yet cost one hundred times more than the CoD titles take to develop.

And then all of a sudden it's, "Oh, s***! How did our niche stealth genre franchise that we decided to turn into an action game not sell twelve million on release week?!"

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