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bob15x posted...lunaticcore posted...There seems to be a really good chance that the game is going to rely heavily on cloud processing to an extent that it will require an online connection. Obviously speculation based on what seems to be the goals of the developer of the game, but something some people might have a legit worry about.
It's nowhere near as much of a problem as you seem to think it is.
What if.....WHAT IF!? OMG WHAT IF!!!??? Your power goes out while playing a game?! What now!? Big fail on Microsoft's part there.
"demoes are dumb anyway. just buy the game. solves that." - The Village Idiot
We're not talking Sony, everything is wahh what about Sony with you bob15x.
Youre more likeable when you delete your posts before anyone has a chance to read them. The cloud enables calculation and performance that otherwise would not be possible on a single piece of hardware without dramatic sacrifices to everything you could see and play. The processing load itself is so insignificant to ms's servers that the only way it gets turned off is if ms either goes out of business or decides to sell off an entire sector of their business services that make them money hand over fist.
You dont have to like what it enables and allows for, but pretending it's anything short of amazing makes you look shortsighted and fanboyish.
The cloud isnt going anywhere.
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Apex-Player posted...We're not talking Sony, everything is wahh what about Sony with you bob15x.
Don't you two get bored arguing with each other every day? Just put him on your ignore list already bob, I mean do you really expect Apex-Player to say ANYTHING positive about Microsoft?
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kingofjamaica posted...bob15x posted...lunaticcore posted...There seems to be a really good chance that the game is going to rely heavily on cloud processing to an extent that it will require an online connection. Obviously speculation based on what seems to be the goals of the developer of the game, but something some people might have a legit worry about.
That's the thing, it's not just in the multiplayer portion of the game. It's in the single-player too. And yes, it CAN be a huge issue. You need look no further than Diablo III. Even if your internet doesn't go down, the servers can and likely will.
There's also the issue of where the servers are. Majority of the time, even on a good connection, you're looking at 40ms of latency minimum, sometimes upward of 100-200ms. That's a noticeable amount of latency for something like physics.
Only way to make up for that latency is prediction software, which even when done well(CoD games do it extremely well), can still cause jarring experiences when something goes slightly wrong. The difference here being instead of one of the thirty rounds you just fired not registering when it should have, now you have a potentially large and game changing destruction event firing incorrectly.
There are a TON of potential problems with the setup. Sure, they'll figure out novel solutions for most of them, but **** happens. I don't want stuff like that ruining my single-player experience, and I'm not alone in thinking that way.
At some point, you're going to have to talk to a tree and do what it says. - Arbor Day Rule, Grand List of RPG Cliches.
Revelant info and lots of numbers here of anyone's interested:
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