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But there is this potential with eSRAM and texture streaming which when used in combination brings the best results.
“I would say that targeting Full HD with a complex rendering pipeline is a challenge in terms of ESRAM usage,” Balazs said to GamingBolt. “Especially when this pipeline is built on deferred rendering. We are definitely taking advantage of the ESRAM on Xbox One, and we know that we have to fit into these limits, so we are constantly optimizing the usage.”
Not a word on it not being possible, so all you resolution afficiandos can relax for now.
Also the word problem (as in something you're stuck on) is not used once, only the word challenge (as in, this can be solved, it will just take some effort).
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