Have they explained why digital games are the same price as physical?

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  3. Have they explained why digital games are the same price as physical?

User Info: RococoEra

RococoEra
2 months ago#81
chip1289 posted...
Greed plain and simple there is zero legit reason they are the same. Actually digital is more compared to best buy GCU


Anyone else find it funny this guy posts this after all those legit reasons lol
Sig

User Info: CapwnD

CapwnD
2 months ago#82
RococoEra posted...
chip1289 posted...
Greed plain and simple there is zero legit reason they are the same. Actually digital is more compared to best buy GCU


Anyone else find it funny this guy posts this after all those legit reasons lol

Or the forever alone who don't understand that some people gameshare and have family that they play with, so one digital copy = 2, which you can't do on Steam.
Death to the New Flesh, long live Videodrome!

User Info: SigmaLongshot

SigmaLongshot
2 months ago#83
Seanie1200 posted...
SigmaLongshot posted...
Where does digital distribution come into it? Well, retailers have been obviously very anti-digital. Retailers have imposed a tacit embargo on games that sell for cheaper digitally - if your game is £20 on the Xbox store and £45 in-store, that retailer is going to see a massive slump in sales.

It's happened in the past - Captain Toad Treasure Tracker in 2014 was, for its launch window, £5 cheaper on the eShop versus in-store in the UK. As a result, the retailer GAME started giving it a half-hearted single-face showing (just one copy on the shelf at any time) - something unheard-of for a mid-profile Nintendo release. In addition to this, Nintendo's subsequent releases saw a lacklustre showing from the retailer, which seems like they were holding a grudge (even though Nintendo normalised the price point for Kirby Rainbow Curse and Mario Party 10, GAME still gave them poor showing in-store, which impacted Nintendo's takings here in the UK). Nobody knows why Captain Toad's price point was a few pounds cheaper digitally (maybe Nintendo was getting cocky considering their steamroll in 2014, but it hurt them considerably in early 2015... in the UK, at least).

Basically, the retailers hold the profits of the publisher to ransom, unwilling to play ball unless digital games are the same price (and if you've seen games more expensive digitally, this is because your region's retailers have been incentivised by the publisher this way, too. Usually huge-profile releases - your Destiny and GTA - sell at about £55 digitally, just because GAME and ASDA want the glut of the sales).

@SigmaLongshot I get what you are saying but it seems to be at odds with my understanding of the industry. I get the first part about games that sell cheaper digitally, it makes perfect sense as retailers would obviously lose a huge number of sales. What I don't understand are your comments about retailers holding publishers to ransom.

Given this position surely it would not be in their interest to behave as you mention with the Nintendo releases after Captain Toad Treasure Tracker? I realise I may be wrong but isn't that a case of GAME cutting its nose off to spite its face?

You obviously know more about this than me due to your line of work but it seems a strange and risky tactic for a struggling business such as GAME to take. After all, refusing to stock big titles only means customers will go elsewhere.


You're right enough that GAME specifically has undergone some pretty... choppy climates fiscally. The truth is that the entire bricks-and-mortar setup has been struggling since around about 2005/2006 when digital sales started to pick up quite considerably.

However, that's not to say GAME (and by extension, all retail outlets focused specifically on the medium) doesn't have a huge degree of power. It is (in my own humble opinion) baffling, but they still make the top of the tables in public opinion polls for where people would go if they wanted to purchase a new game (despite the fact that supermarket giants like Tesco and Asda-Walmart can sell for much cheaper due to loss-leadership).

When I refer to "holding for ransom", it's not just GAME - it's all retailers which carry physical games. Even just the threat of refusing to stock games in-store is enough to get publishers to get up and take notice, and moreover if one retailer wants a better deal (say, 30% of the game's profit versus a proposed 25%), insiders for competing stores might demand this too, arguing favouritism on the part of the publisher ("Oh, Asda is getting 30% of the takings per unit sold, why are we, Tesco, only getting 28%? I guess we'll boycott").
XB1/XB360/Wii U: TotoMimo PS4: Gooey_Toto/SigmaLongshot
A decade working in AAA game development? Time certainly flies.

User Info: SigmaLongshot

SigmaLongshot
2 months ago#84
In my opinion, this is the last petulant tantrum of what will soon be a "specialist only" distribution setup.

You saw what happened with Zavvi/Virgin Megastore - people started listening to music online, using iPods, streaming services - nobody wanted CDs any longer. Sure, there were people that insisted that "having the actual thing in my hand" was the most important part, but inevitably bricks-and-mortar music stores started dying out.

As internet started getting better, so did streaming - and in turn, the DVD/Blu Ray industry started to take a massive hit as video-streaming subscription services took over. People insisted that having a disc in a case mattered more, but inevitably, having hundreds of films available at the press of a button became too convenient.

I would argue that this is the next inevitable step for games too. For PC it's already commonplace, and right now we're only hindered by a universal minimum internet speed/allocation. Here in the UK, you can get infinite 150MB broadband for a pretty insignificant monthly fee, but in America most services appear to be limited. When internet catches up, digital distribution will be the norm, and as I've said all along, "Netflix for games" will be the future too.

Right now, physical games and physical 4K Blu Rays are only necessary due to the internet bottleneck, but it's the next logical step without a shadow of a doubt.
XB1/XB360/Wii U: TotoMimo PS4: Gooey_Toto/SigmaLongshot
A decade working in AAA game development? Time certainly flies.

User Info: wildstrike1516

wildstrike1516
2 months ago#85
genesis145 posted...
Well one factor is with digital you can download it as many times as you want on however many backup devices as you want. That alone warrants the same price as physical seeing as if you lose or somehow mess up your disc you can't just go get another copy. The literal ONLY downside to digital (that I can think of) is not being able to resell. But if you don't care about reselling then that doesn't matter.


Can't Trade
Can't Resell
Can't Give Away
Tied to a User account so if something happens to it you could lose access to your game
Requires Internet to install
Can't Rent downloads to try a game first
Everything is controlled by the console manufacturer
Slow download speeds during high volume traffic times (it's taken me 12 hours to download a game before)

There are a lot of things that suck about digital sales.

I mean there are a lot of reasons digital purchases suck.
"the PS1 and the PS2 games, they looked ancient, like why would anybody play this?" - Jim Ryan, Sony Interactive Entertainment

User Info: DirkMcGurkin

DirkMcGurkin
2 months ago#86
SigmaLongshot posted...
In my opinion, this is the last petulant tantrum of what will soon be a "specialist only" distribution setup.

You saw what happened with Zavvi/Virgin Megastore - people started listening to music online, using iPods, streaming services - nobody wanted CDs any longer. Sure, there were people that insisted that "having the actual thing in my hand" was the most important part, but inevitably bricks-and-mortar music stores started dying out.

As internet started getting better, so did streaming - and in turn, the DVD/Blu Ray industry started to take a massive hit as video-streaming subscription services took over. People insisted that having a disc in a case mattered more, but inevitably, having hundreds of films available at the press of a button became too convenient.

I would argue that this is the next inevitable step for games too. For PC it's already commonplace, and right now we're only hindered by a universal minimum internet speed/allocation. Here in the UK, you can get infinite 150MB broadband for a pretty insignificant monthly fee, but in America most services appear to be limited. When internet catches up, digital distribution will be the norm, and as I've said all along, "Netflix for games" will be the future too.

Right now, physical games and physical 4K Blu Rays are only necessary due to the internet bottleneck, but it's the next logical step without a shadow of a doubt.


I’ve always been into home theater and I buy movies on discs for two reasons. Reliability and quality. Streaming has a long way to go and I hate to be at the mercy of the internet when planning a movie night. Then you have the obvious compression that hurts the quality of audio and video when streaming.

At least with video games I’m installing the exact same quality of game if it’s digital or physical. The same can’t be said for movies and music.
Gamertag: Dirk McGurkin

User Info: Beasthunt

Beasthunt
2 months ago#87
CapwnD posted...
RococoEra posted...
chip1289 posted...
Greed plain and simple there is zero legit reason they are the same. Actually digital is more compared to best buy GCU


Anyone else find it funny this guy posts this after all those legit reasons lol

Or the forever alone who don't understand that some people gameshare and have family that they play with, so one digital copy = 2, which you can't do on Steam.


That's a good point. One I never thought of, BUT wait until you hear about how many people can use a physical copy!
Gamertag: Beasthunt, PSN: Beasthunt, Steam: Beasthunt
Acts 2:38

User Info: MachineZed

MachineZed
2 months ago#88
Beasthunt posted...
CapwnD posted...
RococoEra posted...
chip1289 posted...
Greed plain and simple there is zero legit reason they are the same. Actually digital is more compared to best buy GCU


Anyone else find it funny this guy posts this after all those legit reasons lol

Or the forever alone who don't understand that some people gameshare and have family that they play with, so one digital copy = 2, which you can't do on Steam.


That's a good point. One I never thought of, BUT wait until you hear about how many people can use a physical copy!

One at a time. I mean sure Super Mario Bros had multiplayer but you had to wait for your friend to die before you got a chance to play. Just like you have to hand the disc over to have your friend play the game.
---
Promote what you love rather than bash what you hate.

User Info: ZDT_Leader

ZDT_Leader
2 months ago#89
I coulda swore I posted this but I guess not..

I can KINDA get game developers doing this practice but not the big 3 (as in consoles). They could sell the game on their console/one site for cheaper and what are the brick and mortar stores gonna do..? They don’t really need to impress the stores as you don’t buy a console cas you happen to be in walmart and were like “there there viddya game system looks neato. Imma get it now!” We’ll, I can’t say that doesn’t happen but yeah.

Majority of console is due to you’re overal favorite,word of mouth and tv/online ads. I really don’t think brick and mortar stores would stop selling consoles cas that’s good money so there really isn’t much they can do.

The answer to my above dilemma is easy though.. why wouldn’t they want more money? Sure that’s true, but more people would be willing to take the plunge if it’s was 10 dollars cheaper digital than physical.
LoL IGN/Gamertag: Zerochronic
R.I.P Mom..Aug 30th, 2007

User Info: Dfy556

Dfy556
2 months ago#90
Whenever they decide there's more money to be made going all digital, you will see the price go down. Like others have said, there are contracts with retailers in play. Once consoles move on from physical copies, this will change.
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