Playground Games (Forza) opens second studio, working on 'open-world action RPG'

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User Info: INKU48

INKU48
2 weeks ago#1
This is an independent studio so it may or may not be related to Microsoft and even if it is, a Nextbox-exclusive release isn't unthinkable either. Platforms are unspecified. Sounds like there is good talent pouring into the studio either way and that it possibly has strong financial backing from someone so hopefully it's something to look forward to.

It also sounds like their regular team will keep focusing on Forza Horizon so we needn't worry about that one.

Key talent has been brought into the fold at Playground Games as the firm ramps up efforts on its first ever non-racing project.

GamesIndustry.biz revealed the developer behind Forza Horizon was planning to open a second studio earlier this year, and that the new team will be working on a non-racing game - now described to us as an "open-world action RPG."

The newest addition to this project is Sean Eyestone, who takes on the role of production director and leaves his role as senior producer at Battlefront II developer EA DICE. Prior to this, he spent ten years working at Kojima Productions on various Metal Gear Solid games, including open-world entries Metal Gear Solid V: The Phantom Pain and Ground Zeroes.

Previous new hires for the second team include chief designer Will Kennedy and principal combat designer Juan Fernandez di Simon. Kennedy joined in July after eight years at Rockstar North, working as level and game designer then senior online mission and flow designer on Grand Theft Auto V.

Meanwhile, di Simon joined in October after working as senior designer on Ninja Theory's Hellblade. Before this, he spent three years at Rime developer Tequila Works.

The hires coincide with news that Playground has now secured office space for its second studio within its hometown of Leamington Spa. The new premises were actually revealed by property advisor Bromwich Hardy via its blog.

Playground's second studio will be located at St Albans House and is 17,365 square feet. The company is planning a major refurbishment and will begin by occupying both the ground and first floor, with plans to move into the second floor by the end of 2018.

The office will be home to more than 200 employees, who will all work on Playground's open-world action RPG. Combined with the established Playground studio, this will bring the company's headcount up to more than 400.

"We're delighted that we've secured a second studio to house our new team," CEO Gavin Raeburn tells GamesIndustry.biz. "This is a hugely exciting project that is already attracting world-class talent to Playground.

"The combination of new blood and experienced Playground team members is already showing huge promise and I'm excited to see this talented group contribute to Playground's continued success."

Playground Games was one of this year's winners in our inaugural Best Places To Work Awards. You can find out more about why it deserves this honour right here.


http://www.gamesindustry.biz/articles/2017-11-23-playground-games-hires-gta-v-metal-gear-solid-and-hellblade-devs-for-open-world-action-rpg

Phil???
Ryse > Knack

User Info: Jury

Jury
2 weeks ago#2
Sounds like a Bungie/ Epic type of situation.
They got big enough to expand away from Microsoft a little bit.
We are the observer, the judge and the jury; thus we are our own biggest obstacle to truth.

User Info: Shovel_Break

Shovel_Break
2 weeks ago#3
Its going to be on PS4, bank on it. Phil has nothing to do with it lol, if anything he is the reason why its not an Xbox exclusive. He passes on projects left and right
Naughty Dog's "The Last of Us: Part II"
Gaming will reach a new level (Only on PlayStation)

User Info: da_StoOge

da_StoOge
2 weeks ago#4
So an open world Vigilante 8 style game where you upgrade your car and drive around causing havoc with drop in and out multi-player and Porsches?
"Even though I'm no better than a beast, don't I have the right to live?"

User Info: velvet_hammer

velvet_hammer
2 weeks ago#5
Can't wait for the lootboxes, microtransactions, and the soon to be announced DLC
GT4 showing Forza how 2 pitstop ever since
GOTY Nier "We are Homo Ludens. We are those who play."

User Info: RetroGamerX

RetroGamerX
2 weeks ago#6
Whatever it is it will look and perform best on the mighty X and if it ends up on the underpowered pro then that will be another DF analysis vid to look forward to lol
Sold my PS4 for the almighty 'X'
"Xbox One X is the console for your 4K screen" source: Digital Foundry

User Info: agentspoon

agentspoon
2 weeks ago#7
da_StoOge posted...
So an open world Vigilante 8 style game where you upgrade your car and drive around causing havoc with drop in and out multi-player and Porsches?


https://imgur.com/GYWS3lx
HOLY ****! What is this? Forged in Gods very flames! Do mine eyes tell me lies? A new Elder Scrolls game?
Time is nigh, I must fly, Venture forth on my quest!

User Info: Critter_crew

Critter_crew
2 weeks ago#8
velvet_hammer posted...
Can't wait for the lootboxes, microtransactions, and the soon to be announced DLC


When your production director spent 10 years with Kojima, you know everyone's expectations are already as low as possible.

User Info: Discharged19DCS

Discharged19DCS
2 weeks ago#9
Shovel_Break posted...
Its going to be on PS4, bank on it. Phil has nothing to do with it lol, if anything he is the reason why its not an Xbox exclusive. He passes on projects left and right


Quite a few lies here. As usual.

User Info: INKU48

INKU48
2 weeks ago#10
It's a studio that exclusively has worked on Microsoft-published Forza games. Who other than Microsoft would back them to this degree for an open-world action-RPG? Opening a 200 man studio and keeping it afloat for years until the game is finished isn't exactly cheap. I think this has MS written all over it.
Ryse > Knack
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