This is a split board - You can return to the Split List for other boards.

Decentralizing the Metagame: Two moves I thought of

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Pokemon X
  3. Decentralizing the Metagame: Two moves I thought of

User Info: iKhanic

iKhanic
3 years ago#11
Relient_K posted...
Why would grass, the only type weak to poison, be immune to this?


The same reason Fire-types are powered up in a weather condition that gives several boosts to Grass types
Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US

User Info: Crabhammar

Crabhammar
3 years ago#12
iKhanic posted...
Relient_K posted...
Why would grass, the only type weak to poison, be immune to this?


The same reason Fire-types are powered up in a weather condition that gives several boosts to Grass types


I MEAN yeah, this. Duh.
assets18.pokemon.com/assets/cms/img/video-games/pokemonxy/characters/pokemonxy_froakie.jpg

User Info: DarkDragon386

DarkDragon386
3 years ago#13
One weather effect I always thought would be cool

Darkness
-Dark and Ghost moves get a 50% boost to their power
-Dark types get 1 boost in defense
-Psychic moves get a 50% reduction to their power

Other things I was thinking about, but not sure
-Non Dark, Ghost, or Bug types experience a 5% of being too afraid to attack (or some other low percentage). Pure setup moves still work without fail chance. (Let's make the metagame more favorable to Scizor)
-Curse and bad dreams now saps 1/3 of the targets HP
-Ghost and Dark types can bypass shadow tag, arena trap, wrap, fire spin, mean look, etc.
-Moonlight restores 66% of HP. Morning sun restores 25% of HP.
Not changing this sig until The Undertaker vs. Chris Jericho happens on PPV (started October 4, 2009)

User Info: Crabhammar

Crabhammar
3 years ago#14
DarkDragon386 posted...
One weather effect I always thought would be cool

Darkness
-Dark and Ghost moves get a 50% boost to their power
-Dark types get 1 boost in defense
-Psychic moves get a 50% reduction to their power

Other things I was thinking about, but not sure
-Non Dark, Ghost, or Bug types experience a 5% of being too afraid to attack (or some other low percentage). Pure setup moves still work without fail chance. (Let's make the metagame more favorable to Scizor)
-Curse and bad dreams now saps 1/3 of the targets HP
-Ghost and Dark types can bypass shadow tag, arena trap, wrap, fire spin, mean look, etc.
-Moonlight restores 66% of HP. Morning sun restores 25% of HP.


I like the setup/bypassing trappers thing.
assets18.pokemon.com/assets/cms/img/video-games/pokemonxy/characters/pokemonxy_froakie.jpg

User Info: iKhanic

iKhanic
3 years ago#15
What if something like this could happen to all different kinds of weather moves.

You could have an attack called "Oil Rain" that makes all fire type attacks hit 100% of the time with boosted power

My Pollen storm idea could be added on to the Sun weather condition
Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US

User Info: Omega_Yoshi

Omega_Yoshi
3 years ago#16
I like the idea of counter set-up moves, but something like acid rain is WAY too limited.
Something like that is better suited for a passive ability... I'll call it Pollution
Turns Rain into Acid Rain
Turns Sunny Day into Haze*
Turns Hail into Black Ice**

*Now weather effect: Negates all stat changes, and causes a "Taunt" effect on fire and grass types for the duration.
**Reduces evasiveness of all but poison and flying/levitate types for the duration

User Info: Omega_Yoshi

Omega_Yoshi
3 years ago#17
iKhanic posted...
What if something like this could happen to all different kinds of weather moves.

You could have an attack called "Oil Rain" that makes all fire type attacks hit 100% of the time with boosted power

My Pollen storm idea could be added on to the Sun weather condition


Oops, kinda your idea... sorry :P

User Info: Crabhammar

Crabhammar
3 years ago#18
Omega_Yoshi posted...
I like the idea of counter set-up moves, but something like acid rain is WAY too limited.
Something like that is better suited for a passive ability... I'll call it Pollution
Turns Rain into Acid Rain
Turns Sunny Day into Haze*
Turns Hail into Black Ice**

*Now weather effect: Negates all stat changes, and causes a "Taunt" effect on fire and grass types for the duration.
**Reduces evasiveness of all but poison and flying/levitate types for the duration


Sounds less "Anti-Rain" and more "Poision destroys everything".
assets18.pokemon.com/assets/cms/img/video-games/pokemonxy/characters/pokemonxy_froakie.jpg

User Info: Omega_Yoshi

Omega_Yoshi
3 years ago#19
Crabhammar posted...
Omega_Yoshi posted...
I like the idea of counter set-up moves, but something like acid rain is WAY too limited.
Something like that is better suited for a passive ability... I'll call it Pollution
Turns Rain into Acid Rain
Turns Sunny Day into Haze*
Turns Hail into Black Ice**

*Now weather effect: Negates all stat changes, and causes a "Taunt" effect on fire and grass types for the duration.
**Reduces evasiveness of all but poison and flying/levitate types for the duration


Sounds less "Anti-Rain" and more "Poision destroys everything".


Hahaha yeah... would be nice for my long- anticipated Poison Legendary though :D
  1. Boards
  2. Pokemon X
  3. Decentralizing the Metagame: Two moves I thought of

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived