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C/D Hyper Beam (and equivalents) should be buffed

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  3. C/D Hyper Beam (and equivalents) should be buffed

User Info: OmegaReaper21

OmegaReaper21
4 years ago#11
Natatteru posted...

C'mon it's Hyper Beam, I got shivers when I first saw that move and the animation in Gen I. Now it's a joke.

Agreed, BUFF THAT $#!^

User Info: Relient_K

Relient_K
4 years ago#12
I'd be okay with skipping the recharge turn for a KO if you had to recharge when you miss and they lowered the accuracy to 80.

The logic behind skipping the recharge for a KO is that, in a real match, a trainer would sit there thinking for a bit to decide who to use next. Plus, while it isn't shown in game, you are withdrawing the fainted pokemon and switching in a new one, which usually takes a turn anyway.
We all ate the biscuits, Fighter. We can all see through time. [ER]

User Info: IngSlayer

IngSlayer
4 years ago#13
No recharge needed and it does 200 points of damage.

Oh, and the user gets STAB for it, regardless of what the type(s) the user has.
Sedix: Baffling Artist

User Info: Oblivion_Hero

Oblivion_Hero
4 years ago#14
Give them a crit chance = to base speed / 152.
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User Info: EpsteinBarr

EpsteinBarr
4 years ago#15
I want Hyper Beam to be like it was in Gen 1. If it faints a Pokemon, no recharge. I bet it'd get way more uses then.

User Info: Xavier_On_High

Xavier_On_High
4 years ago#16
C. I'd love if the Hyper Beam variants were more viable. Copying my own post from an older topic suggesting move adjustments:

Giga Impact, Hyper Beam, Rock Wrecker and Roar of Time ---> If the foe isn't knocked out, it is forced out.

Blast Burn ---> Creates a Field of Fire (Fire Pledge+Grass Pledge effect) on foe's side of the field.

Hydro Cannon ---> Creates a Rainbow (Water Pledge+Fire Pledge effect) on user's side of the field.

Frenzy Plant ---> Creates a Marsh (Grass Pledge+Water Pledge effect) on foe's side of the field.


I think that would make them worth using even with the recharge turn.
"It was like unwrapping a wonderful present -- a present made out of presents." - Graham Linehan, describing the Legend of Zelda: Majora's Mask

User Info: Pendragon71037

Pendragon71037
4 years ago#17
Xavier_On_High posted...
C. I'd love if the Hyper Beam variants were more viable. Copying my own post from an older topic suggesting move adjustments:

Giga Impact, Hyper Beam, Rock Wrecker and Roar of Time ---> If the foe isn't knocked out, it is forced out.

Blast Burn ---> Creates a Field of Fire (Fire Pledge+Grass Pledge effect) on foe's side of the field.

Hydro Cannon ---> Creates a Rainbow (Water Pledge+Fire Pledge effect) on user's side of the field.

Frenzy Plant ---> Creates a Marsh (Grass Pledge+Water Pledge effect) on foe's side of the field.


I think that would make them worth using even with the recharge turn.


Just curious, but what would the point of the Pledges be then? Yes, they only take one turn, but they still take two attacks, if you get what I mean.
Chuck Finley is Forever! People that agree: 5. I believe in Jesus Christ as my Lord and Savior and am 100% proud of it. Yeah, it's hot, but it's a dry heat.

User Info: Chaos_Missile

Chaos_Missile
4 years ago#18
Natatteru posted...
They have to return to Gen 1 status, where they didn't need to recharge if it killed the opposing Pokemon.


Lance's teams in Gen 1, 2 and 3 is FILLED to the brim with Hyper Beam. Hyper Beam is like his signature attack. Even his altest Gen IV rematch has 3 Pokemons with Hyper Beam, the primary user being Dragonite.

Unless you overlevel, say hello to That One Boss?
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User Info: CharizardFire

CharizardFire
4 years ago#19
scrappybristol posted...
I'd like an ability that lets the user instantly recharge.

Give it to Dragonite.
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User Info: iKhanic

iKhanic
4 years ago#20
CharizardFire posted...
scrappybristol posted...
I'd like an ability that lets the user instantly recharge.

Give it to Dragonite.


No way the king of RBY should get it.

Retro
Signature ability of Tauros:
Moves that require a turn to recharge no longer require it. Critical hit rate is set to 21.4%. Sp. Defense is set equal to Sp. Atk.
Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US
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