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making ditto viable for ingame

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User Info: Big_Isaac

4 years ago#1
I think they could make ditto useful in an in-game team if they give it a buff like this:

when transforming into an opponent's pokemon, ditto's stats aren't copied from the target, but rather they are set to what the target's stats would be at ditto's current level.

basically, if a lv 10 ditto uses transform against a lv 8 ratatta, ditto becomes a lv 10 ratatta with the target's moves, IVs and EVs

what do you think?
Waiting for golden Sun 3DS
2 things are infinite: The Universe and human stupidity. I'm not sure about the Universe, though -Albert Einstein

User Info: A Novel Idea

A Novel Idea
4 years ago#2
most enemy pokes have 0 evs allocated chief
"I have not felt anything since the day megaupload died." - Fubonis

User Info: SpikeTbear

4 years ago#3
He should be good with Imposter and Leftovers, probably?
"The most important thing is to never stop questioning." -Albert Einstein.
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User Info: CakeOfLies

4 years ago#4
A Novel Idea posted...
most enemy pokes have 0 evs allocated chief

This. Except for Battle Tower, Subway, and PWT, but even then, everything is the same level.
I'm not easily impressed; I'm usually oblivious to whatever's in front of me.
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