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New Weather effect

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User Info: kraznk1d

kraznk1d
3 years ago#1
What do think about a new weather effect that buffs Dark and Fairy Type Pokemon. "Full Moon" etc.
Psychic/Fairy Cresselia (or maybe a weaker pokemon) could be the summoner. What weather effect can you guys come up with that wouldn't be broken such as buffing psychic pokemon or dragons and would make sense in its concept?

User Info: fissionprimer

fissionprimer
3 years ago#2
I prefer poison rain
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User Info: IVIasterJay

IVIasterJay
3 years ago#3
I'd rather have fog make a return. Maybe for ghost or normal?
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User Info: dancnbna

dancnbna
3 years ago#4
I like the idea of Acid Rain weather.

* Boosts the power of Poison-type moves by 50%, and Special Defense of Poison-types by 50%.
* Steel-types lose their Poison immunity for the duration of the weather.
* Boosts power of Water-type moves by 25%, but prevents abilities like Swift Swim, Rain Dish, etc. from taking effect.
* Damages anyone who is not Poison or Steel-typed by 1/16th of their max HP at the end of the turn. Rock and Water-type Pokémon lose 1/8th. Overcoat and Magic Guard users are not affected.
* Weather Ball becomes a Poison-type move.
* Moonlight, Morning Sun, and Synthesis restore 1/6th of user's max HP.

I don't know what else to make it special. :S
You're only young once, but you can be immature forever.

User Info: Aysander

Aysander
3 years ago#5
Acid Rain is a nice weather idea, definitely. Would give poisons a new use.
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User Info: MagikarpRules

MagikarpRules
3 years ago#6
I'd like that Acid Rain weather too.

User Info: wind64a

wind64a
3 years ago#7
I'd say choosing about 3 of those effects would be sensible. Having that many effects from 1 form of Weather is a bit ridiculous.
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User Info: GoldenSWarriors

GoldenSWarriors
3 years ago#8
dancnbna posted...
I like the idea of Acid Rain weather.

* Boosts the power of Poison-type moves by 50%, and Special Defense of Poison-types by 50%.
* Steel-types lose their Poison immunity for the duration of the weather.
* Boosts power of Water-type moves by 25%, but prevents abilities like Swift Swim, Rain Dish, etc. from taking effect.
* Damages anyone who is not Poison or Steel-typed by 1/16th of their max HP at the end of the turn. Rock and Water-type Pokémon lose 1/8th. Overcoat and Magic Guard users are not affected.
* Weather Ball becomes a Poison-type move.
* Moonlight, Morning Sun, and Synthesis restore 1/6th of user's max HP.

I don't know what else to make it special. :S


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User Info: SpoonMan54321

SpoonMan54321
3 years ago#9
i like the idea of a magnetic field to mess with steel types but can't really think of how that could work in practice without being dumb
...and bababooey to y'all

User Info: SpoonMan54321

SpoonMan54321
3 years ago#10
wind64a posted...
I'd say choosing about 3 of those effects would be sensible. Having that many effects from 1 form of Weather is a bit ridiculous.


um what? it's not overkill at all and all of it makes sense
...and bababooey to y'all
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