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Competitively, it's kinda rare I run something with 4 attack moves, unless it's a sash/band/specs set. In-game I like having a status move just for fun. I usually don't need more than one or two moves per monster anyway.
(They're called status moves, btw. There's pyshical, special, and status moves.)
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In game, it's either 4 attack moves or 3 attack moves and 1 non-attack moves. Things like Leer can still be useful for harder fights. And Leech Seed and Thunder Wave can be very effective. I actually used a Giga Drain/Sludge Bomb/Sleep Powder/Leech Seed Venusaur in LG and Thunder Wave from my Zebstrika was the only reason I was able to beat Ghetsis in BW.
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Ah. I can see the point of ones that actually do things other than stat changing ones, but I never know what moves to keep/get rid of, etc. And then moves like growl, leer, and esp. moves that reduce Special attack/defense, I could never see the point in. ;-;
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