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RNG needs to be banned from competative battles

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  3. RNG needs to be banned from competative battles

User Info: Kinger1000

Kinger1000
3 years ago#1
RNG = Random Number Generator

Like seriously, this is a game based on strategy against another person. Having a 95% accuracy move miss 3 times in a row is honestly just stupid. Getting hit by Scald and getting Burned every time is also stupid. I hate losing thanks to pure randomness like a critical coming out on Turn 80 in a match.

User Info: RandomMode

RandomMode
3 years ago#2
So you are saying we should have "Skill Mode" and "Random Mode"?

Where one removes RNG and the other keeps it?
I say, the world must be cubed.
FC: 5026-5530-6237 | IGN: X-Zachary Y-Fai B/B2-Jorden

User Info: Kinger1000

Kinger1000
3 years ago#3
RandomMode posted...
So you are saying we should have "Skill Mode" and "Random Mode"?

Where one removes RNG and the other keeps it?


I'd be perfectly fine with that honestly

User Info: rampardosrules

rampardosrules
3 years ago#4
Well, this is Pokémon, after all. If a move has less than perfect accuracy, don't expect to make use of more than half of your PP.
I'm a killer a' men, doc, and that's a god-honest truth.

User Info: Kinger1000

Kinger1000
3 years ago#5
95% moves shouldnt miss. If they do then somethings wrong.

User Info: willjetchoas

willjetchoas
3 years ago#6
95% moves shouldn't miss consecutively. Yes Air Slash has caused me so much grief in battles.
FC: 2036-8391-0060
Don't be ashamed of Jesus Christ's fame.

User Info: Lonta_Beans3

Lonta_Beans3
3 years ago#7
You could just not play pokemon. :)
http://i.imgur.com/76cdK59.png
3DS FC: 1289-8495-8484 IGN: Lonta | Skype: lontabeans

User Info: Lexifox

Lexifox
3 years ago#8
willjetchoas posted...
95% moves shouldn't miss consecutively. Yes Air Slash has caused me so much grief in battles.


You know, this makes me wonder about the feasibility of some kind of RNG "control". Like, a 95% accurate move can't miss twice in a row due to mechanics.
"Murder of the living is tragic, but murder of the idea is unforgivable." - Janus, speaker of the synod

User Info: _SiTro_

_SiTro_
3 years ago#9
Lexifox posted...
willjetchoas posted...
95% moves shouldn't miss consecutively. Yes Air Slash has caused me so much grief in battles.


You know, this makes me wonder about the feasibility of some kind of RNG "control". Like, a 95% accurate move can't miss twice in a row due to mechanics.


Every check like that should run on it's own counter, when the counter is divisible by 20 (for 95 %, obvious extension for other rates) the game returns a miss. That way the rate of the move hitting is exactly 95 %. This way moves like Fire Blast would actually be usable.
3DS FC: 3840-6516-6461
Friend Safari: Cascoon, Ariados, Whirlipede.

User Info: DankaDummkopf

DankaDummkopf
3 years ago#10
Kinger1000 posted...
RNG = Random Number Goddess


FTFY
swords dance aegislash is the only thing that by definition makes it an uber. you shouldn't comment on a meta you don't understand
http://puu.sh/agqMY.png ok
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