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How do people stand playing in anything less than a 16:10 aspect ratio?

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  3. How do people stand playing in anything less than a 16:10 aspect ratio?

User Info: PathlessBullet

PathlessBullet
3 years ago#1
Dat superior vertical real estate.
ADD, no. Where is the thread for Fallout OCD players?
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User Info: Boge

Boge
3 years ago#2
4:3 aspect ratio had even more vertical real estate, but we left that behind.
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User Info: drewh

drewh
3 years ago#3
Because 16:9 gives more viewing space in gaming.

For example, http://h8.abload.de/img/sc2_fov36k6.gif
and http://i.imgur.com/CaMCp.jpg
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User Info: Loshadt

Loshadt
3 years ago#4
Smaller ideal FOV though.
Russian is my first language, so yes there may be a spelling error or two.
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User Info: TheFeshPince

TheFeshPince
3 years ago#5
I prefer 16:9
http://i.imgur.com/J0lvB6S.jpg | http://i.imgur.com/DoHj9yA.jpg | http://youtu.be/YXkx-PSwbG4

User Info: YoungAdultLink

YoungAdultLink
3 years ago#6
Nowadays most games use horizontal FOV, which means that 16x10 resolutions are treated as being narrower, not taller. If more games used vertical FOV, 16x10 would be better. As things are, you lose a bit of peripheral vision on shooters and map view in strategy games.
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User Info: Boge

Boge
3 years ago#7
I don't mind 16:10 or 16:9. I go with 16:9 because I played a Wii on my 16:10 monitor and it was squished. So as long as 16:9 is the standard with most platforms, I'll stick with that just to be sure to avoid any kind of strange conflicts.
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User Info: KillerzOverHere

KillerzOverHere
3 years ago#8
16:9 is standard. I play with that.
Gaming Laptops are so underrated...smh
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User Info: UberLurker

UberLurker
3 years ago#9
I'm an avowed member of the 16:10 faithful, been there since 1680x1050 came out... it's got to be more than a decade now.

The FOV argument against 16:10 is a weak one as it's only that way due to the way developers implement FOV, as YoungAdultLink mentioned if more devs used vertical FOV then the superior choice would be clear. Also this limitation is only for FPSes, any game that doesn't use a 1st person perspective can usually benefit from the extra screen space... RTSes and strategy games get a big bonus as 16:10 allows you to see more of the map than lesser aspect ratios.

Of course that's to say nothing about anything outside of games, goodness knows any text based application will enjoy those extra rows (or columns if you flip your screen 90 degrees).

Also, before someone mentions black bars when watching video... if you have a really good display then the bars will blend in with the bezel under low light (ideal) viewing conditions, keep in mind that most movies out there aren't filmed in 16:9 anyways (TV shows notwithstanding).
#10
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