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Why cant AAA titles design tech like this for racing games?

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  3. Why cant AAA titles design tech like this for racing games?

User Info: claytonbuckley

claytonbuckley
4 years ago#11
I thought it was common knowledge, they use real cars in AAA games, and car companies don't allow the developers to show their cars smashed up, they want their cars to always look good.
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User Info: Slayn

Slayn
4 years ago#12
claytonbuckley posted...
I thought it was common knowledge, they use real cars in AAA games, and car companies don't allow the developers to show their cars smashed up, they want their cars to always look good.


Yup. And honestly even though it looks cool with crashing physics, I don't play games like Gran Turismo to crash. I would much rather have real cars than awesome crash physics.
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User Info: Ch3wy

Ch3wy
4 years ago#13
Is it normal for car companies to not allow their cars to get smashed up or is that just Ferrari?
Every time you point out that something is an opinion Jesus shoots a kitten in the face.

User Info: The_AntiGrim

The_AntiGrim
4 years ago#14
Ch3wy posted...
Is it normal for car companies to not allow their cars to get smashed up or is that just Ferrari?


apparently it's a normal thing. Pathetic, really.
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User Info: KillerTruffle

KillerTruffle
4 years ago#15
Yeah... I've been hearing these things for years, and it seems to be true. As cool as I think it would be to have true damage reflected from crashes in games, the reason we don't get that isn't so much about technological capabilities as it is licensing issues. I do wish *someone* could convince car companies to loosen up just once for a realistic, proper car sim including realistic damage.
"How do I get rid of a Trojan Horse?" -Sailor_Kakashi
"Leave it outside the gates of Troy overnight." -Davel23

User Info: neroAngelo

neroAngelo
4 years ago#16
Why would AAA devs make a driving game where it feels like the car's wheels are made of wood?
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User Info: AnatomyHorror

AnatomyHorror
4 years ago#17
Project cars doesn't have good damage modeling and it's still in alpha, but it has some nice wrecks - http://www.youtube.com/watch?v=qa6ZoJ1xc00

User Info: The_AntiGrim

The_AntiGrim
4 years ago#18
KillerTruffle posted...
Yeah... I've been hearing these things for years, and it seems to be true. As cool as I think it would be to have true damage reflected from crashes in games, the reason we don't get that isn't so much about technological capabilities as it is licensing issues. I do wish *someone* could convince car companies to loosen up just once for a realistic, proper car sim including realistic damage.


But people would NEVER want to buy a car they saw get wrecked in a video game!!
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User Info: KillerTruffle

KillerTruffle
4 years ago#19
What gets me is cars are licensed to movies and get blown to hell all the time. Why can't games come up with the same licensing deals? :P
"How do I get rid of a Trojan Horse?" -Sailor_Kakashi
"Leave it outside the gates of Troy overnight." -Davel23

User Info: The_AntiGrim

The_AntiGrim
4 years ago#20
KillerTruffle posted...
What gets me is cars are licensed to movies and get blown to hell all the time. Why can't games come up with the same licensing deals? :P


Games dont have awesome 20 minute car chases (Gone in 60 Seconds)
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