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The ending was rushed and unsatisfying. Also, while having a hub for a pause menu was interesting and a nice attempt, oversimplifying the shop system (der, only 4 items on pedestals) and other menus really restricted fun diversions such as trading and the like that was in previous fable games.
It's fine to make a game that doesn't require menus, it's worse when the replacement is worse than menus.
Do not add to the Chocolate of Coach, or worship false Bills for this will imprison thou within the Blood Harvest finale for all eternity Steam: Albatrossing