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Why does every single multiplayer game have to have some kind of MMR system?

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User Info: Digital Storm

Digital Storm
3 months ago#11
Orestes417 posted...
Then again when I say playing with friends I mean shooting AT them not shooting at randos together.


You shoot at me and I'm going to shove a rocket where the sun don't shine.
Ooo eee, oo ah ah, ting tang, walla walla bing bang.

User Info: Judgmenl

Judgmenl
3 months ago#12
Having homogenized matchmaking allows you to never see that "oh wow" moment that a better player is capable of or the "oh wow" moment that shows you are the good player.

You essentially play in an echo chamber. Every MMR game I've played has been like this.
Judge, Nostalgia is a hell of a drug. | http://hwbot.org/user/secretdragoon/
You're a regular Jack Kerouac

User Info: vlado_e

vlado_e
3 months ago#13
Because with complete randoms a lot of the time you are either going to curbstomp the competition or be curbstomped yourself due to the skill difference. Thus a lot of times there will be people who get utterly trashed and, believe it or not, not all players enjoy it. Not even most of them. The ones who don't could leave which means reduced playerbase and makes it even harder for new players to get into the game.

Therefore, if you want the game to have a more stable participation, you can make it so matches aren't as frustrating by putting (roughly) equally skilled opponents on both sides. Even if one team loses, chances are it won't be an utter devastation but a closer result, so the ones who lost can aspire to do better instead of thinking it's just impossible to beat people.
We do what we must / because we can. / For the good of all of us. / Except the ones who are dead.

User Info: Cards_and_Hats

Cards_and_Hats
3 months ago#14
Judgmenl posted...
Having homogenized matchmaking allows you to never see that "oh wow" moment that a better player is capable of or the "oh wow" moment that shows you are the good player.

You essentially play in an echo chamber. Every MMR game I've played has been like this.


That is why lobbies or separate modes exist besides the one that uses MMR

I play a lot of fighting games and I learn nothing from beating dudes like the dp mashing kens in street fighter, yet I also learn nothing from fighting top level players because they are on such a high level I have no idea what I did wrong

I progressed the most by fighting people the same level as me and had the most fun too, same with overwatch, dota, etc

User Info: Orestes417

Orestes417
3 months ago#15
Digital Storm posted...
Orestes417 posted...
Then again when I say playing with friends I mean shooting AT them not shooting at randos together.


You shoot at me and I'm going to shove a rocket where the sun don't shine.


You can try. I got more rails where the last one came from. ;-)
Reality is so flexible these days, its hard to tell whos disconnected from it and who isnt. You might even say its a pointless distinction.

User Info: KaiRyusaki

KaiRyusaki
3 months ago#16
Judgmenl posted...
Having homogenized matchmaking allows you to never see that "oh wow" moment that a better player is capable of or the "oh wow" moment that shows you are the good player.

You essentially play in an echo chamber. Every MMR game I've played has been like this.

Sounds like you're so bad at video games, you can't even tell when you're bad.
Here's an idea, dont drive for the ball when your teammate is closer to it and is going to hit it.
And learn from your mistakes. Something they should've taught you in school.

User Info: Judgmenl

Judgmenl
3 months ago#17
KaiRyusaki posted...
Sounds like you're so bad at video games, you can't even tell when you're bad.
Here's an idea, dont drive for the ball when your teammate is closer to it and is going to hit it.
And learn from your mistakes. Something they should've taught you in school.


What the hell are you even talking about? Football?
Judge, Nostalgia is a hell of a drug. | http://hwbot.org/user/secretdragoon/
You're a regular Jack Kerouac
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