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LOL fallout 4 VR doesn't come with any DLC

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User Info: cody4783

cody4783
3 months ago#21
Honestly, I was fine with the price previously, but the more I hear about how it MAY be a slight cash out with minimal VR-specific functions...the less I feel that way.

Yes, I totally feel we need more 'proper' games in VR and should expect a premium price for them. But I also want them to meet the standard of being a VR game, and justify paying full price or even re-buying a game again to play on VR.

From the articles/reports I've read, there doesn't seem to be ANY weapon interaction (No manual reloads, no two handed aiming, no dual wielding), the menus are evidently just copied over (Push a button on the controller for dialog options, looting is still just 'click on a chest, see a list, loot all. No physically opening chests or removing items), and generally speaking it is unfortunately just what it says on the tin: Fallout 4 with a VR perspective.


Yes, I totally get that they may have actually improved the code to get 90fps at VR resolution (At least, they f***ing better), have to rework models to be viewed at angles you'd never see in locked First/third person (You aren't holding guns backwards in the normal game. You also aren't likely to crane around into unreachable areas often)... But to charge full price and require a re-purchase of a game that has been out a couple years now, I'd like the VR version to actually look and feel like a game built for VR. Not a glorified mod that tacks 'VR mode' in as a perspective without tweaking or enhancing mechanics.
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User Info: arleas

arleas
3 months ago#22
cody4783 posted...
I'd like the VR version to actually look and feel like a game built for VR. Not a glorified mod that tacks 'VR mode' in as a perspective without tweaking or enhancing mechanics.

Kindly wait for the actual game to be released before lighting your torches and gathering up your pitchforks.

I'm going to wait for the reviews before I decide if I want to buy it. If it turns out like you say, I'll probably just buy Fallout 4 for like $15 or whatever the lowest price is by that time. Actually looks like the lowest price on Fallout 4 was $11.57 on Gamesplanet UK.

I've also heard that Doom VFR isn't the same as the normal Doom game... Tell me, should I be mad that it's not the same or happy that they did something different? I never know what I should think around here. That game hasn't been released either so I'm not sure if the things I've seen/heard are going to be that way in the game.

Like for example, I heard they only had two locomotion types: either you teleported directly or you would see your character walk away in 3rd person and then you'd jump into that POV. Neither one sounds ideal to me.

Also, what are people going to say when/if they make Skyrim VR? Are they gonna b**** that it's skyrim AGAIN? Is it going to be too much the same? Too different? I don't know about that one either. All I know is that's going to PSVR and I think PSVR can barely handle it.

https://www.vrheads.com/skyrim-vr (that article says there will be a PC version but it'll be next year).

Oh and for anyone on a rift worried, they confirmed today that they ARE making Fallout 4 VR available on the Rift, it's just on the Vive first. I know a lot of people thought they were gonna snub the Rift entirely because of the lawsuit.
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User Info: Lienhart

Lienhart
3 months ago#23
....you know what I'm looking forward to? Modding Skyrim or Fallout VR. Gonna have to come up with an excuse when the finacee comes home and I've got a boner with a headset on.

I will be very sad if we cannot mod the games...which may be a possibility considering what they may be trying to accomplish.

User Info: Jason_Hudson

Jason_Hudson
3 months ago#24
Ok, so they want us to pay full price for Fallout 4 again, AND full price for the DLC too?

Lol f*** off Bethesda, I'd rather not bother with Fallout in VR.
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User Info: cody4783

cody4783
3 months ago#25
arleas posted...
Kindly wait for the actual game to be released before lighting your torches and gathering up your pitchforks.

I'm going to wait for the reviews before I decide if I want to buy it. If it turns out like you say, I'll probably just buy Fallout 4 for like $15 or whatever the lowest price is by that time. Actually looks like the lowest price on Fallout 4 was $11.57 on Gamesplanet UK.

I am, I am. Don't worry, I'm not irate about it as this is all heresay based on early 'first look' s*** that is slowly dribbling out. I take it all with a cup of salt right now. I'm staying optimistic that it'll be better, but not holding my breath and certainly not pre-ordering anything until we get hands on and videos post-launch.

I never bought Fallout 4 originally, and don't really have all THAT much inclination to play it, if I'm honest. But making it one of the first 'real' VR games would pique my interest enough to at least try it for a couple dozen hours. It has to be 'worthy' of the effort to play in VR, though.

As a whole, VR feels like it's way, way more...I dunno, tasking? Strenuous? Mentally prioritizing? than 'regular' games. The game has 100% of my attention when playing in VR, there's no video on the second monitor, no phone to check during boring scenes, no reddit browsing...The game *has* to meet that 100% engagement expectation to keep my attention.

I've also heard that Doom VFR isn't the same as the normal Doom game... Tell me, should I be mad that it's not the same or happy that they did something different? I never know what I should think around here. That game hasn't been released either so I'm not sure if the things I've seen/heard are going to be that way in the game.

Like for example, I heard they only had two locomotion types: either you teleported directly or you would see your character walk away in 3rd person and then you'd jump into that POV. Neither one sounds ideal to me.

Eh, damned if you do, damned if you don't around here. I agree though that the locomotion types sound kinda iffy for that game as a whole. Truthfully, the fast-paced sort of gameplay of DOOM doesn't sound like it would bend to VR gameplay without some major changes anyway. So if they CAN make it work, then change whatever you have to in order to do so. But at the same time, don't totally lock it down to accommodate those without 'VR Legs', as some of us can take more complex locomotion.


Also, what are people going to say when/if they make Skyrim VR? Are they gonna b**** that it's skyrim AGAIN?

You bet your happy arse they will! They're already complaining it's been re-released again on the Switch or whatever it just got ported to. Skyrim will be on mobile phones in a few years; After that we'll probably be downloading it direct to Smart TVs or the latest Samsung Refrigerator.
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User Info: arleas

arleas
3 months ago#26
cody4783 posted...
I never bought Fallout 4 originally, and don't really have all THAT much inclination to play it, if I'm honest. But making it one of the first 'real' VR games would pique my interest enough to at least try it for a couple dozen hours. It has to be 'worthy' of the effort to play in VR, though.


That's the thing that gets me... I know in Fallout 3 and New Vegas I spent 100 hours easily on each (probably more) Actually it looks like I only did 85 in New vegas but that's because by the time I got the DLC I was done with it. That's part of why all the "NO DLC?!" complaints seem silly to me.

But anyway, if I can spend 100 hours in a game in VR that isn't Elite Dangerous, that'll be worth something.

cody4783 posted...
As a whole, VR feels like it's way, way more...I dunno, tasking? Strenuous? Mentally prioritizing? than 'regular' games.


Anything standing up and moving around is way more physically taxing than any game I can play sitting down with keyboard and mouse. That's for sure. Also, until late fall/winter comes, you get pretty sweaty in VR, even just sitting down.

cody4783 posted...
Truthfully, the fast-paced sort of gameplay of DOOM doesn't sound like it would bend to VR gameplay without some major changes anyway. So if they CAN make it work, then change whatever you have to in order to do so. But at the same time, don't totally lock it down to accommodate those without 'VR Legs', as some of us can take more complex locomotion.


Well the clips I've seen show them teleporting everywhere, even "telefragging" enemies when they're weakened enough. If the game supports modding I'm sure someone could mod in other methods of movement. I'm actually partial to arm swinging since that allows me to "run" by moving my arms fast or walk casually by moving them slowly. It feels more natural to me.

cody4783 posted...
You bet your happy arse they will! They're already complaining it's been re-released again on the Switch or whatever it just got ported to. Skyrim will be on mobile phones in a few years; After that we'll probably be downloading it direct to Smart TVs or the latest Samsung Refrigerator.


Well, honestly, if they did it right I could really enjoy Skyrim in VR even if it IS skyrim. I wonder if these people would be as upset if it was morrowind they were doing instead? (Probably yes... or a slightly different group would be complaining)
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User Info: ArkonBlade

ArkonBlade
3 months ago#27
smdh

oh Bethesda...
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User Info: protools1983

protools1983
3 months ago#28
There's so many better things to do in VR then go back yet again to Skyrim. Can anybody say YAAAAAWWWWWWN?
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User Info: arleas

arleas
3 months ago#29
protools1983 posted...
There's so many better things to do in VR then go back yet again to Skyrim.

Maybe, but it would still be kinda cool to walk through the scenery in full VR. Also I might kinda like being able to play older games in VR for the fresh take on it. It might not be as cool as something totally new, but it'll be better than having yet another zombie wave shooter...
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User Info: captsplatter_1

captsplatter_1
3 months ago#30
Don't buy it. But ya it should of been a DLC mode that you buy instead.
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