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how would you rate skyrims exploration?

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User Info: Hatsune_Miku

Hatsune_Miku
2 months ago#31
8/10. Personally not a fan of dungeons leveling with me. I'd rather have really bad difficulty spikes, but rewarding loot.
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User Info: Voxwik

Voxwik
2 months ago#32
Hatsune_Miku posted...
8/10. Personally not a fan of dungeons leveling with me. I'd rather have really bad difficulty spikes, but rewarding loot.

Actually Skyrim dungeons have level ranges so they do not all level with you without limit.

It still happens though, and fighting bandits at high level with obnoxiously non-scaling magic comes to mind.

User Info: Cool_Dude667

Cool_Dude667
2 months ago#33
The caves are the worst, literally copy pasta and boring even god dam Oblivion had better exploration.
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User Info: tzuyd

tzuyd
2 months ago#34
0. Without challenge, exploration means nothing.
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User Info: darkus_f

darkus_f
2 months ago#35
8/10 for me.
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User Info: ArkonBlade

ArkonBlade
2 months ago#36
Terantatek posted...
Morrowind 9/10
Skyrim 6/10


I'd give Skyrim a 8 but morrowind is dead on.

I like the fact that enemies don't level with you in morrowind. So every place you explore was a chance at death. Always made exploring a bit more interesting and fun.
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User Info: vlado_e

vlado_e
2 months ago#37
Hmm, interesting question. Literally the first two things that come to mind when it comes to Skyrim and overworld travel relate to how annoying the mountains are. Well, it's actually two aspects of the same thing - scaling slopes on foot has been changed a lot from previous titles.

The first thing that comes to mind is how I got stuck behind a rock while trying to climb and there was no way for way for my character to escape aside from using the console or loading a save. To put this into perspective, in Morrowind and Oblivion I had never encountered that. Sure, you could get stuck due to a variety of bugs but not in that exact situation - you can always finagle your way out of rocks - at worse, you could stand there for a long time hammering the jump button and levelling your acrobatics skill until you can leap over the obstacle but it's still a way to do it using the normal game mechanics. Morrowind even offers you a variety of spells to help out like the interventions or fly, in Oblivion those were gone, yet you still did have some options like feather or fortify strength (your jump height is scaled based on encumbrance). In Skyrim's case, though, I was totally stuck - no acrobatics to level, no spells to help, nothing. It is an experience that stands out for me.

The second thing is related - trying to cross mountains/hills/slopes on foot is quite challenging. Not because you will get stuck (not usually, at least) but just because you can't really do it. Horses help to an extent but in previous titles you could scale most things on foot. Sometimes you weren't able to but that happens rarely and often being able to jump higher solves that. Or in Morrowind just use the levitate spell effect. At any rate, the result is that slopes were a challenge but not an insurmountable one - if you wanted to go from point A to point B you could pretty much head straight and eventually get there without getting a lot detours. In Skyrim the landscape is actually intended to stop you from doing that, so you travel more. It's a design decision to make the world feel bigger. In Morrowind a similar thing was achieved by having a rather slow movement speed and limiting it further through the fatigue meter - you had to travel longer thus the world felt larger. However, being able to use shortcuts also felt a lot better and didn't destroy the illusion. In Skyrim I couldn't stop thinking about the slopes as invisible walls meant to keep you away from using alternative routes.

With that said, Skyrim wasn't bad - I did put a lot of time in it, so it's not like I was disgusted. These two things come to mind just because without them, I think the walking around would have felt a lot better. However, since that is a problem, I'd say Skyrim was a bit on the average side instead of trying to be truly great.
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User Info: gwizzler

gwizzler
2 months ago#38
Is there another game where you can read about a sword, track down its location, kill the skeleton of the champion that wielded it and take it for yourself? Things like that are why I still remember Skyrim.
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User Info: Voxwik

Voxwik
2 months ago#39
vlado_e posted...
The first thing that comes to mind is how I got stuck behind a rock while trying to climb and there was no way for way for my character to escape aside from using the console or loading a save. To put this into perspective, in Morrowind and Oblivion I had never encountered that. Sure, you could get stuck due to a variety of bugs but not in that exact situation - you can always finagle your way out of rocks - at worse, you could stand there for a long time hammering the jump button and levelling your acrobatics skill until you can leap over the obstacle but it's still a way to do it using the normal game mechanics. Morrowind even offers you a variety of spells to help out like the interventions or fly, in Oblivion those were gone, yet you still did have some options like feather or fortify strength (your jump height is scaled based on encumbrance). In Skyrim's case, though, I was totally stuck - no acrobatics to level, no spells to help, nothing. It is an experience that stands out for me.

I got stuck in rocks multiple times in Oblivion as well. It is a tiny minority of my play times that I encountered bugs but that is indeed aggravating.

I will take that over invisible wall abuse though.

User Info: ablerider

ablerider
2 months ago#40
gwizzler posted...
Is there another game where you can read about a sword, track down its location, kill the skeleton of the champion that wielded it and take it for yourself? Things like that are why I still remember Skyrim.


Kinda, in witcher 3 you read about witcher gear and go to the place (usually guarded by strong enemies), have a fight, sometimes a puzzle and get materials and schematics to craft/enhance them.
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