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EU Commission Report: Videogame piracy leads to 27% more sales in the EU

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User Info: Black_Assassin

Black_Assassin
2 months ago#31
SinisterSlay posted...
How do you steel something that is free?

https://www.forbes.com/2007/10/16/radiohead-download-piracy-tech-internet-cx_ag_1016techradiohead.html
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User Info: singhellotaku

singhellotaku
2 months ago#32
I'll tell you this, there are several franchsies where I pirated the first game (since you can't rent pc games in particular) loved it, and then bought all the sequels. The Dawn of War games for instance, I loved the original, bought the gold edition when it got cheap, then bought the 2 later expansions, both sequels, and all their expansions day one as a result.

I would have likely never tried any of them had it not been for that first theft, as a result relic earned about $400 off me over the course of six releases.

Granted, if there was some sort of demo/trial system for pc games it wouldn't have been necessary, and we certainly have some options in that vein now, that we didn't back then, in the form of the odd free weekend, steam's 2 hour return policy etc. as however unreliable they are.
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User Info: LaManoNeraII

LaManoNeraII
2 months ago#33
DaedalusEx posted...
To recap: EU pays for study. Study finds that "in general, the results do not show robust statistical evidence of displacement of sales by online copyright infringements," but notes that piracy did hurt top blockbuster films, and conversely helped video games. EU doesn't like conclusion of study, tries to bury it.


It's not something that can be proven. You can't quantifiablly prove that someone would've bought a product if it was harder for them to steal it

And why does it need to be proven, anyway? Theft is theft

Steam has repeatedly said that piracy is a non-issue for them. I am sure there are steam games being pirated, but it's not something they're losing sleep over.


Why would they lose sleep over it? Steam is a digital storefront. They're not a software publisher. Piracy wouldn't effect them on the same level it would effect the software publisher/developer
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User Info: JKatarn

JKatarn
2 months ago#34
LaManoNeraII posted...
Why would they lose sleep over it? Steam is a digital storefront. They're not a software publisher. Piracy wouldn't effect them on the same level it would effect the software publisher/developer


Well, I mean, it would affect them in the sense that they take a 30% cut of everything sold on Steam, but given the huge number of games available, it's highly unlikely they'd ever see a major impact on their bottom line, especially considering the top games on Steam tend to be free-to-play and/or multiplayer only anyway.
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User Info: arleas

arleas
2 months ago#35
LaManoNeraII posted...
Why would they lose sleep over it? Steam is a digital storefront. They're not a software publisher. Piracy wouldn't effect them on the same level it would effect the software publisher/developer


They are still a software developer, and if nobody had any confidence in Steam nobody would be on it and that would be reason to lose sleep over it even if they didn't ever produce anything (except Steam).

But piracy doesn't affect publishers as much as they think. If piracy has an effect at all on sales, it's difficult to measure. How do you know a pirate would ever have bought the game in the first place? How do you know a pirate might not decide to buy the game later? I guess you would have to carefully watch someone pirate a game and then keep watching to see if they ever bought the game.

I'm sure if anyone is actually able to "watch" a pirate like that, they'd want to take him to court. I'm pretty sure that any study reporting on the effect is basically taking people's word for it on a survey or something.

"So tell me, do you pirate games? Yes? Ok, so then do you ever buy those games later? Also yes? Nice... now finally, would you have bought those games without pirating it first? No? I think we're done here! Thank you". Except how do we really know any of that was true?
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User Info: DaedalusEx

DaedalusEx
2 months ago#36
LaManoNeraII posted...
And why does it need to be proven, anyway? Theft is theft


Applying the same attitude toward copyright infringement as theft is moronic if copyright infringement isn't (as) harmful.

User Info: LaManoNeraII

LaManoNeraII
2 months ago#37
arleas posted...
They are still a software developer, and if nobody had any confidence in Steam nobody would be on it and that would be reason to lose sleep over it even if they didn't ever produce anything (except Steam).


Steam itself is literally DRM

I don't see how this quote you're attributing to them means anything when it's the most widely used form of DRM on the market
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User Info: Tyranius2

Tyranius2
2 months ago#38
LaManoNeraII posted...
arleas posted...
They are still a software developer, and if nobody had any confidence in Steam nobody would be on it and that would be reason to lose sleep over it even if they didn't ever produce anything (except Steam).


Steam itself is literally DRM

I don't see how this quote you're attributing to them means anything when it's the most widely used form of DRM on the market


Steam is a store. Steamworks is DRM and is completely optional.
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User Info: AsucaHayashi

AsucaHayashi
2 months ago#39
JKatarn posted...
I'd be interested to see a study on casual piracy from middle-class individuals in the US/UK for instance.


i'd be happy to see an analysis of sales for games with and without denuvo.

shouldn't really be too hard since we already have the closest thing to sales numbers with steamspy.

depending on how deep it should go, it can be divided into genres as well as metacritic rating and the sample data should probably only stretch as far as the moment denuvo was cracked for that particular game.

i'm surprised nobody has jumped on this yet since it seems to me it would be the best type of modern evidence regarding the effects of piracy... unless people aren't jumping on it for a specific reason.
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User Info: Marikhen

Marikhen
2 months ago#40
LaManoNeraII posted...
Theft is theft


"Theft" requires taking something that doesn't belong to you without consent of the owner. Pirates are receiving free copies of media provided by the owner. The owner and the copyright holder are, of course, not necessarily the same individuals.
Logic is the antithesis of faith, else why is it that faith defies logic while logic denies faith?
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