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Are you against lootboxes in games?

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User Info: UnderwaterAir

UnderwaterAir
1 month ago#41
Signed.

Really sick and tired of this crap. I'm 31 years old with over 2000 dollars of disposable income every month and lootboxes sicken me. Get rid of them, have them be regulated the same way gambling is regulated. And while we're on it, let's not forget random stats on roll as well for money.

User Info: BigTee66

BigTee66
1 month ago#42
I never really cared for aesthetics that much,
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User Info: MasteroftheArts

MasteroftheArts
1 month ago#43
Yes, because it ultimately results in Payday 2.
"I refuse to prove that I exist" says God. "For proof denies faith, and without faith I am nothing..."

User Info: kobalobasileus

kobalobasileus
1 month ago#44
I hate them.

User Info: anonymous46773

anonymous46773
1 month ago#45
JhayCee posted...
I honestly don't mind and I'll never get the argument that it's gambling. You're getting SOMETHING out of it even if you don't get what you want.

I guess if the value of the thing you receive is worth less than the money you put in to open the box in the first place, it would be considered a loss, and I can see people arguing that in this case, you're actually losing something, rather than gaining it. Like in TF2, you spend a couple dollars on a key for your crate, but you get something only worth about $0.50. I can see someone seeing that as gambling and losing.
The base of a lighthouse is ever dark.

User Info: UnderwaterAir

UnderwaterAir
1 month ago#46
anonymous46773 posted...
JhayCee posted...
I honestly don't mind and I'll never get the argument that it's gambling. You're getting SOMETHING out of it even if you don't get what you want.

I guess if the value of the thing you receive is worth less than the money you put in to open the box in the first place, it would be considered a loss, and I can see people arguing that in this case, you're actually losing something, rather than gaining it. Like in TF2, you spend a couple dollars on a key for your crate, but you get something only worth about $0.50. I can see someone seeing that as gambling and losing.


It's just my opinion but representation and the act of obtaining what is represented matters.

On gambling machines in the past, it used to be the case that when someone played a digital slot machine or some other digital machine they would be programmed to show a winning possibility as 1/40 or something. Yet the actual odd to win were much worse than 1/40 with the "randomizing/spinning/shuffling" part of the digital gambling machine heavily weighted towards just generating losing results.

In online games with lootboxes this is not regulated. The game developer can literally show you all of the shiny possible wins, yet only have them be at a .1% chance. So a wheel showing 10 things. 1 of them is really good so you think you have a 1/10 chance of getting that really good thing. You don't. Your actual chance of getting it is .1%.

Laws came into place to regulate these things and more.

That's just ONE issue I have with lootboxes in online games.

User Info: johnny_pay

johnny_pay
1 month ago#47
I have no problems with them. I've played plenty of games with loot boxes and have never paid for a single box.

User Info: Rhyten

Rhyten
1 month ago#48
I'm fine if they offer cosmetic only stuff (like Overwatch).
If they're time skips or advantages, they can f*** off. I don't trust devs these days.
Also, show us rarity %. Hiding them is very scummy.
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User Info: Ultimate_Noob

Ultimate_Noob
1 month ago#49
JhayCee posted...
I honestly don't mind and I'll never get the argument that it's gambling. You're getting SOMETHING out of it even if you don't get what you want.

I'm kinda surprised casinos and other gambling businesses don't circumvent gambling laws by just giving you worthless pogs when you lose.
A pc's brain is the cpu, its heart is the motherboard, its stomach is the hard drive, and its anus is the user.

User Info: Hexenherz

Hexenherz
1 month ago#50
I don't mind them if they provide a solely cosmetic effect and you realize as a buyer that you're not spending money to gain any advantage and you're basically supporting the development of the game. I think Rocket League and CS GO do a decent job at balancing between giving you free stuff and then giving you crates that you can unlock if you want, but don't need.

I *really* hate when they become a necessity for the sake of making progress in a game. Like, my favorite game, The Secret World, got relaunched as a free-to-play title and the only viable way to advance at the end is to drop money on opening loot boxes for the sake of upgrading gear (that you've had since the beginning of the game in some cases). This new SW Battlefront loot box system also looks broken as all hell.
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