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Wolfenstein 2 Designer Explains Why The Single-Player FPS Is Dying

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User Info: Pal 080

Pal 080
1 month ago#11
Well yea, it's obviously a money thing. With the way most MP games work these days they only need to hook 1% of the player base to basically print money, by selling zero-production-cost virtual miniatures.

What a company like EA never understands is that it's always years behind the trends, and it's the trend setters that make the big $$$. By the time EA releases their new bastardized version of their Star Wars game the market is gonna be so god damn saturated with clone shooters (is already getting there...) some companies are gonna lose big.
"If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards. Checkmate"
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