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Curious why people always quote G2G as input lag.

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  3. Curious why people always quote G2G as input lag.

User Info: MASKOAAA

MASKOAAA
4 weeks ago#1
I always see them quote the 1ms.......or 5ms.....people do know thats not input lag right?

https://displaylag.com/display-database/
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User Info: Mr kitty

Mr kitty
4 weeks ago#2
It's because some people can't handle decimal value & their IQ goes down.

Although I don't believe those numbers, because the average input lag of a monitor screen is 16ms although advertise 8ms.
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User Info: ElDudorino

ElDudorino
4 weeks ago#3
MASKOAAA posted...
people do know thats not input lag right?

You already know they don't know that. People are easily confused and want to believe that the information being advertised to them is meaningful and that they understand it.

User Info: SnakePlisken94

SnakePlisken94
4 weeks ago#4
if you think you can notice the difference between 1ms and 5ms you are fooling yourself

your blink alone is over 300ms
just your typical butthurt basement dweller

User Info: ElDudorino

ElDudorino
4 weeks ago#5
SnakePlisken94 posted...
if you think you can notice the difference between 1ms and 5ms you are fooling yourself

your blink alone is over 300ms

Is this a joke post? A blink is not one third of a second. 1ms and 5ms are not the numbers we're dealing with when it comes to input lag; it's more like the difference between 14 and 70. And yes you can notice the difference between high input lag and low input lag regardless of your reaction speeds or how lazy your blinking is because even if it took everybody half a second to react to seeing something, the person who sees it 2 or 3 frames sooner is going to always be 2 or 3 frames ahead of the person with more input lag.

User Info: steve_madsci

steve_madsci
4 weeks ago#6
Not necessarily. Reaction times will usually be on the order of 150ms-250ms (9-15 frames). 2-3 frames is not going to make much of a difference. The same subject will, often as not, react later to an event that happened 2-3 frames sooner simply due to this variance.

User Info: DarkZV2Beta

DarkZV2Beta
4 weeks ago#7
Try playing a game with 250ms of input lag. See how it feels.
TBQH, even 16ms is pretty terrible for a lot of things.
a quad core i7 was just a rebranded celeron -Pengu1n
Anything that has 3p fps or better is fine with me -mucloud

User Info: BrokenMachine85

BrokenMachine85
4 weeks ago#8
I believe mine is 23ms.

1 frame at 60Hz is 16ms so that's around a 1.5 frame delay. Honestly I'm extremely happy with that.

Also with all this "the human eye can only see X", neurons fire from you retina to your brain at around 300-900 times a second, depending on the person, so let's not get into that please.
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User Info: ElDudorino

ElDudorino
4 weeks ago#9
steve_madsci posted...
Not necessarily. Reaction times will usually be on the order of 150ms-250ms (9-15 frames). 2-3 frames is not going to make much of a difference. The same subject will, often as not, react later to an event that happened 2-3 frames sooner simply due to this variance.

I don't see how anybody could possibly think your average wouldn't be slower when you're starting with a deficit. Playing with a delay means that everything you do is delayed; that's just a simple and easy to understand fact. Some games with precise timing like Guitar Hero actually let you calibrate to adjust for input lag to aid in precision.

I've tested this myself on different displays. In the quick-draw events in Kirby's Adventure on the NES, I consistently failed the events on one display and fairly consistently succeeded on another display. Surprise surprise, the display with more input lag made my inputs... lag.

User Info: nominturddaddy

nominturddaddy
4 weeks ago#10
It's about ghosting.
My current setup: https://i.imgur.com/c8xbRW0.png
Some of my gamer cred: https://i.imgur.com/RVpcz3Z.png
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