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Did EA really cave to the bad PR and pressure?

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User Info: SinisterSlay

SinisterSlay
3 weeks ago#21
Death_Born posted...
You do realize they can maintain the servers by *gasp* saving some of the revenue they made from selling the game for server maintenance costs. Yeah, saving money, what a concept. There is plenty of value in maintaining servers even after you got your money, because that's what people paid for, the ability to play the game as long as they please.

Except that's not how businesses work. They aren't going to run a money pit just because they want to keep customers happy. They don't give a flying f*** about customer happiness. They would shoot your grandma and force you to pay to save her if they could legally. All they want is money. And every multiplayer game is designed to make money after the initial sale. That's the entire reason for making it a multi player game. Otherwise they would make it single player and not have to worry about continued investments.
Don't forget, they aren't just paying for servers.
There will be at least 3 to 20 developers working full time on maintenance, expansions, and new DLC.
There will be designers tweaking and fixing bugs.
There will of course be support staff, QA staff.
Marketing never really stops.
Plus IT staff to keep the servers running.
Probably looking at several million a year in salaries alone to keep a multi player game running. Add in hardware costs, building costs, infrastructure costs, and it get's worse and worse. Microtransactions are so damn profitable that it completely turns this trend around and allows multiplayer games to last much longer. Servers aren't shut down after a few years, they can last a decade or more if they remain profitable.
He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence

User Info: darktemplar20

darktemplar20
3 weeks ago#22
SinisterSlay posted...
Death_Born posted...
You do realize they can maintain the servers by *gasp* saving some of the revenue they made from selling the game for server maintenance costs. Yeah, saving money, what a concept. There is plenty of value in maintaining servers even after you got your money, because that's what people paid for, the ability to play the game as long as they please.

Except that's not how businesses work. They aren't going to run a money pit just because they want to keep customers happy. They don't give a flying f*** about customer happiness. They would shoot your grandma and force you to pay to save her if they could legally. All they want is money. And every multiplayer game is designed to make money after the initial sale. That's the entire reason for making it a multi player game. Otherwise they would make it single player and not have to worry about continued investments.
Don't forget, they aren't just paying for servers.
There will be at least 3 to 20 developers working full time on maintenance, expansions, and new DLC.
There will be designers tweaking and fixing bugs.
There will of course be support staff, QA staff.
Marketing never really stops.
Plus IT staff to keep the servers running.
Probably looking at several million a year in salaries alone to keep a multi player game running. Add in hardware costs, building costs, infrastructure costs, and it get's worse and worse. Microtransactions are so damn profitable that it completely turns this trend around and allows multiplayer games to last much longer. Servers aren't shut down after a few years, they can last a decade or more if they remain profitable.


More or less this, yes. MTs exist as a way for the developer to continue generating new content for the game (we hope) and maintaining the current platform. And I'm sure they bank some of that money to keep the investors happy, and spend more money on development of newer games, which will of course have multiplayer and MTs.

I wonder if a lot of these developers/publishers (I'm not going to point fingers at one or the other about who makes the call to add MTs. I'm sure it varies from company to company.) try to do this the Mass Effect 3 way, which only worked because you were never fighting another human player. Sure, you could spend money on those decks and hope you got a better weapon, but in the end it just made the game a little bit easier for you and your team. If anything, it also created incentive for other users to pay for a couple of upgrade packs because they saw someone using a weapon they thought was awesome in the game.

The key point is when that awesome weapon is on your team helping you fight the common enemy = Good time!

When that awesome weapon was purchased an hour after someone bought the game and is being used on you to decimate you and your team, then you have the problem...

User Info: HappyBull

HappyBull
3 weeks ago#23
Damn straight they did. Check my post history, I was going ham on EA for dat crazy s*** they were trying to pull.

You're welcome. :)
"Lol @ 30 hours on a demo. I can watch porn for 30 hours, doesn't mean it takes me that long to beat." - HappyBull
Truer words have never been spoken!

User Info: KillerTruffle

KillerTruffle
3 weeks ago#24
darktemplar20 posted...
When that awesome weapon was purchased an hour after someone bought the game and is being used on you to decimate you and your team, then you have the problem...

https://m.imgur.com/5lKYfh6?r
"How do I get rid of a Trojan Horse?" -Sailor_Kakashi
"Leave it outside the gates of Troy overnight." -Davel23

User Info: Nixemo

Nixemo
3 weeks ago#25
I do hope no one's dumb enough to purchase the game because of this news, since the microtransactions are likely to be back in the game in a week. At most a month to coincide with the new film. They're just trying to prevent noticable damage to early sales of the game.
Listen to post-punk.

User Info: oomhans

oomhans
3 weeks ago#26
They'll never cave in, unless the actual majority raises their voice
Nothing to see here, move along.

User Info: lightningbugx

lightningbugx
3 weeks ago#27
There is no victory until the game is fully released and appropriate changes made permanent. Right now, all EA has to do is wait for the social media to quiet down on the subject.
Ryzen 1800X, 16GB 3600 MHz CAS15 DDR4, 2x Radeon Vega 56, GA-AX370-Gaming K7
x86 is holding back PCs.

User Info: AtmosOmega

AtmosOmega
3 weeks ago#28
In the short term? Yes. EA caved, as they do practically every other year when some other scandal or controversy arises surrounding them.

But in the long run, there is zero chance EA will abandon loot boxes / Gacha.
Just like with Day 1 DLC, loot box microtransactions will become yet another standard for AAA gaming.

And make no mistake, it is a definitively and deliberately predatory business practice. Gacha games specifically target the same exact kind of addiction vectors that compulsive gamblers suffer from, and makes money for the same underlying psychological reasons.

The basic theory is well known in behavioral psychology and neurology. The research and development for adaptation to video games has been finished for several years now. Hell, the GDC has done full panels on the subject each year despite the major ethical concerns, all because the Investment:Profit potential is just that good.

Only thing you can do is just not buy those games or if it gets especially bad, just pick another hobby entirely, because realistically speaking, Gacha is here to stay, forever.
If you don't like what a gaming company is trying to force upon you and the market, don't buy that company's games.
Cruel DRM can only flourish if you let it.
#29
(message deleted)

User Info: HappyBull

HappyBull
3 weeks ago#30
KillerTruffle posted...
darktemplar20 posted...
When that awesome weapon was purchased an hour after someone bought the game and is being used on you to decimate you and your team, then you have the problem...

https://m.imgur.com/5lKYfh6?r

Omfg this gif is pure win lmao! I'm sorry I gotta steal this. 😂
"Lol @ 30 hours on a demo. I can watch porn for 30 hours, doesn't mean it takes me that long to beat." - HappyBull
Truer words have never been spoken!
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