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Apparently we don't pay *enough* for games, according to market analyst

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User Info: grand_commander

grand_commander
2 weeks ago#11
Noraneko_Vel posted...
judging a game's worth by its cost per hour shows that you're s*** at rating games

It was a financial analyst from a corporate bank. I can say without reading his report that he didn't even attempt to include any sort of "quality of experience" metrics since all he's focusing on is raw price.

Basically he did a shoddy work of analysis that would never fly in a business situation where they actually wanted to decide what to do (though they could, of course, use it just fine if the point of the report was to reinforce an argument they wanted to make).

User Info: AtmosOmega

AtmosOmega
2 weeks ago#12
That analyst is speaking from a purely investment oriented perspective; of course he's going to say that MTXs aren't in any danger. Moreover, he's absolutely right, but not in any way he's letting on in his interview (which is to say, virtually nothing).

For one, gaming is probably the single most prime example of a free market forcing actually working. Games went from niche electronics toys in the late 70s and 80s that cost anywhere from a few bucks to 50, to more streamlined production-publishing in the 90s through present.

The decrease in prices over time represents the growing economic utility being passed onto the consumers while still allowing the supply-side to grow. This is the entire purpose and benefit of economic-capitalism, by the way.

So when some analyst says gamers are underpaying, despite the market cap growing year after year etc (it hasn't ever once shrunk, in fact), he's talking straight out of his ass in hopes people reading it will pony up more cash for no real reason.

Now, when he's talking about Microtransactions (MTXs), specifically, that's a whole other story. The MX model has been around for nearly a decade now, but it's only recently that they've finally made it to AAA flagship releases.

Incidentally, this is why I haven't been dancing in the streets over EA's kerflufle. Anyone who genuinely thinks this is some sort of major consumer victory or turning point doesn't follow the gaming business side of things terribly closely, or at all really.

The scary truth of the matter is that, and try to contain your surprise, gamers are just as human as anyone else. Meaning: These MTX Gacha models are going to make metric f***tons of money simply because the same addict psychology the casino industry has used for over a century applies here as well.

As soon as the loophole that enables Gacha to bypass gambling regulation was discovered, it was just a matter of developing the right platform and using the right franchise marketing to exploit it. Everything else going forward is simply a matter of refinement and adjustment to the model.

So, if you're a gamer just looking for something more substantial, something other than an opportunity (you paid for) to waste copious amounts of money buying random shiny nothings, congrats; you're officially no longer in the mainstream target demographic for the largest game producers going forward.

EA isn't the only one fully on board with MTX exploitation: Activision-Blizzard, Ubisoft, Take-Two, Rockstar, Squeenix...all of them are jumping onto the MTX bandwagon. They're all just keeping more quiet about things or trying to downplay the bad optics (and it should because MTX is exploitative in ways that adds NOTHING of value to the Demand-side; it's all Skinner Psychology).

MTX-service centricism is the model that major gaming publishers have been dreaming about for well over a decade now, and it's now reality. They've made it without crashing. They've won. Barring a much larger economic crash, there is a virtually zero percent chance it can fail, simply due to human nature.

Individual titles might flop, but the model as a whole is here to stay. Whales and all.

The good news is you don't have to tolerate it. This is a luxury market.
Adapt to your desires, not theirs. No matter how many times some imbecile misuses the word "entitled", in the end, it's still your cash to spend, and Supply's job to convince you to spend it, not the other way around.
If you don't like what a gaming company is trying to force upon you and the market, don't buy that company's games.
Cruel DRM can only flourish if you let it.

User Info: bass_god6790

bass_god6790
2 weeks ago#13
He's also basing his pricing off each player putting in nearly 1000 hours per year. No f'n way. I don't think I've played any game for a thousand hours, let alone in a single year. Only games that come close would be GW2 (maybe 500 in a couple years) and Planetside 2 (similar hour count, across 3 years)
"I Bent My Wookie" -- Ralph Wiggum

User Info: KillerTruffle

KillerTruffle
2 weeks ago#14
bass_god6790 posted...
He's also basing his pricing off each player putting in nearly 1000 hours per year. No f'n way. I don't think I've played any game for a thousand hours, let alone in a single year. Only games that come close would be GW2 (maybe 500 in a couple years) and Planetside 2 (similar hour count, across 3 years)

Yeah, I caught that too. If nothing else proves he doesn't know jack about what he's talking about, that one point would do it.
"How do I get rid of a Trojan Horse?" -Sailor_Kakashi
"Leave it outside the gates of Troy overnight." -Davel23

User Info: bass_god6790

bass_god6790
2 weeks ago#15
KillerTruffle posted...
bass_god6790 posted...
He's also basing his pricing off each player putting in nearly 1000 hours per year. No f'n way. I don't think I've played any game for a thousand hours, let alone in a single year. Only games that come close would be GW2 (maybe 500 in a couple years) and Planetside 2 (similar hour count, across 3 years)

Yeah, I caught that too. If nothing else proves he doesn't know jack about what he's talking about, that one point would do it.


I highly doing there will be many who find 1000 worth of content in this game. Not saying it's a bad game, but a year from now it will be largely abandoned by both players (who experienced what they wanted) and the devs (who will be milking the next cash cow).
"I Bent My Wookie" -- Ralph Wiggum

User Info: steve_madsci

steve_madsci
2 weeks ago#16
The NES cost $100. New NES games cost $40 - $50. The PS4 Pro costs $400. New PS4 games cost $50 - $60. Not to mention AAA games cost 10-20x more to develop than they did 30 years ago.

If games kept up with inflation and rising costs as consoles did, they would cost $200-$250 each. Just be happy you're only paying 1/4 for new games as your parents did.

User Info: AceTheFace

AceTheFace
2 weeks ago#17
They make very few good games even worth the $60 price tag anymore. All sport games garbage or canceled. No big MMO's which use to get a monthly $15 fee. All we get is rushed games that get fxed and patched later.

Also we have to pay $40-$60 per console for free online if your on console.

Very few big time games. If anything past games should of been twice as much as cuurent games. The amount of playtime I got from Diablo 2, SWG's, Perfect Dark, Goldeneye, Mario Kart 64 to name a few.

User Info: arleas

arleas
2 weeks ago#18
This analyst is just saying whatever is necessary to justify his paycheck (and to appease the shareholders that this is the right thing to do). He'd tell you you should kill your own momma and wear her skin like Silence of the Lambs if it made the company bottom line look good.

All I can say is if everyone would just be actually shocked, upset, appalled and whatever other verbs and adjectives you pulled out of the thesaurus, we could all just agree to let these EA bastards twist in the wind and see how the analyst justifies that with the bottom line.

Unfortunately everyone will just whine as they pull out their wallets and roll their eyes when they see all the bulls*** they expect you to do. I've got no plans to buy any major games that are packed with Microtransactions (though if there's one out there that really just does cosmetic items and nothing else I might).

Just whatever you decide, don't join some group on steam saying you're boycotting, because the screenshot of 2/3rds of the boycott group playing the game they're boycotting is always embarrassing.
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User Info: bass_god6790

bass_god6790
2 weeks ago#19
steve_madsci posted...
The NES cost $100. New NES games cost $40 - $50. The PS4 Pro costs $400. New PS4 games cost $50 - $60. Not to mention AAA games cost 10-20x more to develop than they did 30 years ago.

If games kept up with inflation and rising costs as consoles did, they would cost $200-$250 each. Just be happy you're only paying 1/4 for new games as your parents did.


Development cost may have gone up but distribution went WAY down. Most games are digital download and even disc distribution is far more cost effective than cartridge ever was
"I Bent My Wookie" -- Ralph Wiggum

User Info: Jonexe

Jonexe
2 weeks ago#20
bass_god6790 posted...
He's also basing his pricing off each player putting in nearly 1000 hours per year. No f'n way. I don't think I've played any game for a thousand hours, let alone in a single year. Only games that come close would be GW2 (maybe 500 in a couple years) and Planetside 2 (similar hour count, across 3 years)


This. This "1000 hours a year" on a single game proves he's nothing but a corporate shill.
"My life is a chip in your pile... ante up!"
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