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Games these days are too cheap!

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User Info: Ultimate_Noob

Ultimate_Noob
3 weeks ago#11
So long as there's an indie scene and a digital retail platform to support it, I'm pretty sure video games are immune to another crash. AAA and publishers on the other hand..
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User Info: Guide

Guide
3 weeks ago#12
Cheaper games means less dev incentive which means lower quality games.


This isn't actually reflected in the industry at all, though. They keep churning out multimillion dollar AAA gray goop sequels as safe bets, with increasingly diminishing returns.

Indies are absolutely killing it, though. That's what these corporate giants should throw their money at.
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User Info: Dyshonest

Dyshonest
3 weeks ago#13
Hi C posted...
reincarnator07 posted...
Could you explain to me why cheap games are a bad thing for me the consumer?


https://en.wikipedia.org/wiki/Video_game_crash_of_1983

Also there is nothing cheaper than mobile trash and look how it's polluted the industry from bottom to top with it's bulls*** including in app purchases, loot boxes, "whale hunting", and other crap.
That had nothing to do with cheap games.

Games are too expensive now. It's regularly 100$ to get a half-complete game, then there's still 250$ more expansion/DLC garbage because idiotic corporations can't release a complete game anymore.

User Info: Touya999

Touya999
3 weeks ago#14
@boxington posted...
great topic

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User Info: Hi C

Hi C
3 weeks ago#15
Dyshonest posted...
Hi C posted...
reincarnator07 posted...
Could you explain to me why cheap games are a bad thing for me the consumer?


https://en.wikipedia.org/wiki/Video_game_crash_of_1983

Also there is nothing cheaper than mobile trash and look how it's polluted the industry from bottom to top with it's bulls*** including in app purchases, loot boxes, "whale hunting", and other crap.
That had nothing to do with cheap games.

Games are too expensive now. It's regularly 100$ to get a half-complete game, then there's still 250$ more expansion/DLC garbage because idiotic corporations can't release a complete game anymore.


It has everything to do with cheap games. Atari couldn't keep s***ty random people from writing and selling low quality cheap games so the market got flooded and the undiscerning consumer just bought the cheap crap to the point where everything collapsed. That and a lot of really bad internal business decisions.

There is a reason why when Nintendo finally put out a console they controlled it with an iron fist.

And I wouldn't mind seeing AAA trash get even MORE expensive up to the $80 or even $100 mark before DLC. We'd see real quick how many bandwagoners really want to buy the s*** and who is a real gamer and who is just using games as a social canvas.

I buy maybe 1 biggish name game a year because everything is garbage and not worth it even at $60 so make everything $100 as it wouldn't effect me. We need the purge.
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User Info: ArkonBlade

ArkonBlade
3 weeks ago#16
They can raise prices if they want I'm still not buying them till they are $40 or less.
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User Info: arleas

arleas
3 weeks ago#17
Hi C posted...
That and a lot of really bad internal business decisions.

Like making more cartridges for a game than there were consoles out there to play them? I'm sure that guy's line of thinking is "they'll love this game so much that every member of the family will want their own identical copy!"

"Given the popularity of the property, Atari produced approximately 12 million units (which was more than the estimated number of Atari 2600 consoles sold at the time), anticipating a high number of sales."
https://en.wikipedia.org/wiki/Pac-Man_(Atari_2600)

Also, shovelware wasn't just because Atari didn't have licensing agreements. Atari made their own shovelware... rushing the aforementioned developer of Pac-Man and also the rushed development of E.T. though I'm not sure how much extra time really can benefit a programmer when he's got only 128 bytes of RAM to work with (relying on the cartridges to add more memory).

Then again, the console was already rather "long in the tooth" by that time and it was starting to be outclassed by a lot of other hardware.
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User Info: reincarnator07

reincarnator07
3 weeks ago#18
Hi C posted...
It has everything to do with cheap games. Atari couldn't keep s***ty random people from writing and selling low quality cheap games so the market got flooded and the undiscerning consumer just bought the cheap crap to the point where everything collapsed. That and a lot of really bad internal business decisions.

There is a reason why when Nintendo finally put out a console they controlled it with an iron fist.

And I wouldn't mind seeing AAA trash get even MORE expensive up to the $80 or even $100 mark before DLC. We'd see real quick how many bandwagoners really want to buy the s*** and who is a real gamer and who is just using games as a social canvas.

I buy maybe 1 biggish name game a year because everything is garbage and not worth it even at $60 so make everything $100 as it wouldn't effect me. We need the purge.

That's not an accurate summary of the crash at all. The problem wasn't cheap games, it was bad ones. There was no quality control on the 2600 and other systems of the time, so anyone could just throw together anything and toss it out for a quick buck. The crash didn't come because people were buying cheap crap, it's because they weren't buying anything. There was no confidence that you'd be buying a good game, so people saved their money.

The reason Nintendo tightly controlled their systems was to avoid being associated with crappy games and to avoid oversaturating their market. When you think of the 2600, you think of some of the better early games, but you also think of s*** like Pac-Man and E.T. When you think of the NES, you think of Mario and Zelda.

You appear to be automatically equating cheap games with bad games. There are bad games in every system and market, just like there are good games too.
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User Info: GeseztKatze

GeseztKatze
3 weeks ago#19
There's no such a thing as too cheap
I should really start finishing the phrases I...
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