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How does Street Fighter V compare to IV?

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  3. How does Street Fighter V compare to IV?

User Info: Riot55555

Riot55555
1 month ago#11
I think the game is going in a very positive direction and look forward to pick it up more soon (can't stop playing MVC at the moment). I have it on PS4 but kinda wanna play it on Steam instead.
youtube.com/riot55 ~~ twitch.tv/riot12345
Competitive Global Elite CS:GO, Hearthstone, Street Fighter gameplay, tutorials and more!

User Info: nominturddaddy

nominturddaddy
1 month ago#12
Riot55555 posted...
I think the game is going in a very positive direction and look forward to pick it up more soon (can't stop playing MVC at the moment). I have it on PS4 but kinda wanna play it on Steam instead.


MVC Infinite?
My current setup: https://i.imgur.com/c8xbRW0.png
Some of my gamer cred: https://i.imgur.com/q7RXULk.png

User Info: Riot55555

Riot55555
1 month ago#13
nominturddaddy posted...
Riot55555 posted...
I think the game is going in a very positive direction and look forward to pick it up more soon (can't stop playing MVC at the moment). I have it on PS4 but kinda wanna play it on Steam instead.


MVC Infinite?


Yes. Super fun. Marvel will always be my favorite fighting game, I just can't stop playing.
youtube.com/riot55 ~~ twitch.tv/riot12345
Competitive Global Elite CS:GO, Hearthstone, Street Fighter gameplay, tutorials and more!

User Info: nominturddaddy

nominturddaddy
1 month ago#14
Cool. SFV seems OK so far. Got it for cheap. Beaten up a few Brazilians so far.
My current setup: https://i.imgur.com/c8xbRW0.png
Some of my gamer cred: https://i.imgur.com/q7RXULk.png

User Info: nominturddaddy

nominturddaddy
1 month ago#15
Doesn't feel as good as IV did, maybe that's just because this is essentially SFIV 1.5. SFIV was first 60fps 2.5 SF which blew me away at the time. Definitely still character bloat, but makes sense. More characters = more character sales even with move crossover, and more characters = more costumes to sell!
My current setup: https://i.imgur.com/c8xbRW0.png
Some of my gamer cred: https://i.imgur.com/q7RXULk.png

User Info: nominturddaddy

nominturddaddy
1 month ago#16
Really, it seems like they simplified the fighting so that the online would be more like a tug-of-war F2P grinder.

Makes sense, now that I'm in the game and see what they did with it... it's very much an enhanced SFIV engine, then the AAA game but F2P model inside method. Half the stages are gated behind paywalls ($ or virtual), and the Season Pass doesn't unlock them either.

My bottom line for anyone that cares (it's a fighting game so you can see it all pretty quick): Don't pay full price, I didn't, this is a typical recycle a ton and overcharge with a new UI concept. Except they pieced out the fighters over seasons and charged buckets of money for them as well... I got the base game for $15CDN. Do it the same way or better. Arcade edition coming out will provide mode and balance updates for free even if you don't own it but not new characters that come in Season 3 (obviously) which is planned for right around Arcade release. Way overpriced, but at $15CDN, well, I'm fine with that for three characters I'll play in online here and there and that's about it. IV definitely feels like a better fighter, V is streamlined. Online is good if you get someone with a 5 bar connection but if you set it to that it'll take a long time to find anyone. 4 and below gets you that chunkiness/frame skip that happens. Fighters aren't meant for online usually because of this lol, the crossplatform with PS4 is nice though.
My current setup: https://i.imgur.com/c8xbRW0.png
Some of my gamer cred: https://i.imgur.com/q7RXULk.png

User Info: WalkingPlague

WalkingPlague
1 month ago#17
SFV has no neutral game. The jab is one of, if not, the strongest AA in the game. You can literally jab out jump-in's. However, SF4 was nothing but 50/50 and more of a guessing game during high-level play. Crouch-teching was a thing online, plinking made the game infinitely easier to play with little to no effort. Option selects were dangerous in the hands of the right player. That being said some of my best experiences playing fighting games was during SF4's run.

I'll give Capcom credit, SFV is turning out to be pretty special. Hopefully there is atleast one, or two, more, seasons after this.
Currently playing: Escape From Tarkov (EOD)
Coming Soon: Monster Hunter World (PC) | Street Fighter V: AE (PC)

User Info: nominturddaddy

nominturddaddy
1 month ago#18
WalkingPlague posted...
SFV has no neutral game. The jab is one of, if not, the strongest AA in the game. You can literally jab out jump-in's. However, SF4 was nothing but 50/50 and more of a guessing game during high-level play. Crouch-teching was a thing online, plinking made the game infinitely easier to play with little to no effort. Option selects were dangerous in the hands of the right player. That being said some of my best experiences playing fighting games was during SF4's run.

I'll give Capcom credit, SFV is turning out to be pretty special. Hopefully there is atleast one, or two, more, seasons after this.


The business model is extremely greedy.
My current setup: https://i.imgur.com/c8xbRW0.png
Some of my gamer cred: https://i.imgur.com/q7RXULk.png

User Info: nominturddaddy

nominturddaddy
1 month ago#19
11 locked stages, ranging from $4.40CDN to $11CDN. You can unlock them with in-game currency, but the best way to get in-game currency is by doing each character's story, which you are only rewarded for doing once, and doing the base characters only (takes about 20 minutes, the story for each is extremely short easy-mode button-mash content) will net you ~100,000 currency (which is enough for one or two stages depending on what you select, but keep in mind this can also be used for characters, color schemes, possibly more I haven't seen yet). Otherwise it's a huge grind to get enough to unlock anything with the in-game currency.
My current setup: https://i.imgur.com/c8xbRW0.png
Some of my gamer cred: https://i.imgur.com/q7RXULk.png

User Info: WalkingPlague

WalkingPlague
1 month ago#20
nominturddaddy posted...
WalkingPlague posted...
SFV has no neutral game. The jab is one of, if not, the strongest AA in the game. You can literally jab out jump-in's. However, SF4 was nothing but 50/50 and more of a guessing game during high-level play. Crouch-teching was a thing online, plinking made the game infinitely easier to play with little to no effort. Option selects were dangerous in the hands of the right player. That being said some of my best experiences playing fighting games was during SF4's run.

I'll give Capcom credit, SFV is turning out to be pretty special. Hopefully there is atleast one, or two, more, seasons after this.


The business model is extremely greedy.

How do you figure? With the exception of special items, everything can be unlocked by playing the game. I fail to see how greed plays into this. The CPT items go to the CPT prize pool to increase the winnings.
Currently playing: Escape From Tarkov (EOD)
Coming Soon: Monster Hunter World (PC) | Street Fighter V: AE (PC)
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