How bad are the dungeon mazes? It's the only
thing holding me back from buying.
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I haven't played this game in about a year, but I do not recall these points being annoying to the point where it ruined the game. A couple of the later levels are large and non-linear, so it is possible to miss a chest and need to travel a great distance back, but most of the game is fine. This is, of course, assuming that you are used to the level of exploration that was required for games during the 8/16-bit eras.