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Most classic survival horror games were focused on puzzles. If you were expecting RE4/RE5 type of stuff then I'm afraid you won't get that if you try Clock Tower, Rule of Rose or quite a lot of other ones considered classics and/or are also cult hits.
He burned... He melted... He died. So blunt huh, Hewie? Caim: Your answer! A pact...or death?
I love the classic survival horror. This is still one of my favorite games of all time. It was different to me. No guns. No skills on how to survive. She was just a normal individual stuck in a frightening situation. Her only companion was the dog she freed. Loved everything about it. The puzzles, the chase, the style. I was thinking about picking it up again, but it's priced at 75$ in most places I look. Sadly McVans Video game, a local video game dealer that dealt more with the old school stuff shut down. Now I need to order all my PS2 and SNES online. It's difficult.
have no clue what definition of you have lead to seeing this game as having too many. Birdman covered all of them except the tranmuting the prima matera into the red godstone to leave the mansion level even you could can't them all on one hand. You'd absolutely HATE Rule of Rose if you felt HG was puzle heavy lol. You only absolutely need hewie's help in handful of situations in RoR you have to use canine companion likeevery 15 minutes to scent track your way to what you need to progress which get incredibly tedious after while.
It's been said that hope is a light that guides all mankind. They just failed to mention it usually only guides them toward disappointment